In other news, I'm on my 4th week of my teaching internship... it's been pretty hellish so far... I've basically been tossed in the deep end without much support and 3 full curricula to design... I'm barely staying 1 day ahead of the students... kind of missing the good ol' days of being a full-time game dev... much less stressful!
An added stress is I have a SUPERVISOR from my university in my class 4 days out of 5 that is constantly criticizing me and telling me what I need to improve. Imagine doing your job with someone constantly looking over your shoulder and handing you a set of "notes" for improvement at the end of every day (plus conducting formal evaluations of your performance and literally grading you)... it's an added stress that I'll be glad to be rid of after only... 10 MORE WEEKS! :-(
It's extremely humbling and sometimes rough to swallow my pride, especially when I philosophically disagree with my supervisor on fundamental aspects of education, but she's got my final grade in her hands so I have to jump through her hoops.
I've heard the 1st year teaching is always like this though, so hopefully things calm down once I'm into the groove of things.
In good news, my "Digital Game Development" class is pretty fun to teach, but it's incredible how much foundation work it takes to get good at Flash... so many quirks and new concepts for these high school students that I've taken for granted for many years (have you ever tried to verbally explain the difference between a graphic symbol and a movieclip? Try it sometime...). There've been a few moments where the students have started catching the vision of the power they're beginning to wield and that's the main thing that's keeping me going.
The students are finishing their 1st project this week, a 15-second animation... and it's been ROUGH for them to learn enough Flash just to get those 360 frames put together into something somewhat presentable. A few of the students are picking it up FAST though and making some incredible stuff. I don't know what privacy issues are at play, but it'd be fun to upload their anims here to Newgrounds, maybe as a compilation, for some brutally honest feedback :-D
I honestly don't know if I can handle being a full time teacher... I REALLY miss being more actively involved in my own personal projects, but I've committed to stick it out for this 1st year and probably a 2nd to make sure I'm not just cringing at the tough up-front acclimation, and maybe the summer will fill my creativity void, but I hear the call of a lot of new game ideas and it's really hard to resist.
Give me some input about new jobs and teaching and the inner drive to be creating plz.