A talented wood-working friend is doing a giveaway of a pretty cool mid-century modern table. You could win it by signing up for free!
Check it out and sign up if it’s something that interests you!
So many times, it happens too fast...you trade your passion for glory. Don't lose your grip on the dreams of the past, you must fight just to keep them alive.
Age 44, Male
Software Engineer
Somewhere in Nevada...
Somewhere in California..
Joined on 11/29/05
Posted by BoMToons - 1 day ago
A talented wood-working friend is doing a giveaway of a pretty cool mid-century modern table. You could win it by signing up for free!
Check it out and sign up if it’s something that interests you!
Posted by BoMToons - June 26th, 2024
I promised in my last post not to wait another year before posting... well it's only been 11 months, so I technically achieved that goal!
Here's the dump of happenings since then:
I'll leave you with a transcription of the note and the discussion question: Which of my games made the biggest impression on you and why?
Thanks for reading!!!!
Luis, When I first joined Newgrounds, the games you and BoMToons made were some of the first that caught my attention.
First, Castle Crashing the Beard, and then the original Portal Defenders (I still haven't been able to bear the Jeff and Stamper boss fight ;-; )
I really don't think I would have taken so much interest in Newgrounds if I didn't find these games, so thank you so much :) (Both you and BoMToons :) )
Please keep being u...
PS: Here are a bunch of artworks I made (mostly in church) since my last post:
Posted by BoMToons - August 2nd, 2023
Dang! It's been a whole year since I last posted... time feels like it's flying by faster and faster (I always say that, but it's still true)! Here's a quick rundown of some highlights from the last year:
When last I left you, I had built a couch bed upstairs. Little did I realize that the final step, adding drawers, would be as difficult as the rest of the project combined! They're not perfect, but not bad for my first cabinetry experiment!
I had previously posted about installing "french cleats" in my garage as a modular shelving/storage system... well I decided to install some upstairs too, in our kid's loft space... best of all I made a custom cleat to go on the back of our TV so it can hang off the wall. The long-term idea is to have a hand-made entertainment center that hangs off the cleats too and all the wires/wall plugs 100% hidden. I had to do some re-locating/re-wiring of some stuff in the wall to prep for this and it was kinda scary. I also learned how to patch up all the holes in the drywall afterward... 😅
This last year had unprecedented rainfall in CA, so the wildflower blooming season was especially impressive. We found a good place to go see the "super bloom."
In October we took a trip to Porto, Portugal to go see the newest Axe Throwing venue we're opening. As you may remember I developed a "game system" for the projected axe throwing targets. We saw lots of sites and I even pretended to "help" at the under-construction store!
https://www.youtube.com/shorts/d_Re_uIMP1E
A couple news outlets ran pieces on the club in Lisbon, Portugal:
https://www.youtube.com/shorts/YeG1uosFUnQ
My son DM'd a pretty epic round of Dungeons & Dragons that we played on Sunday nights for a while:
@Luis and I reunited for the Flash Forward Game Jam to continue our expansion of the "Portal Defenders" AU with a game genre I've been wanting to mess around with for a while: Basketball!
Sports games are a tough nut to crack... I feel like we captured a lot of the fun of NBA Jam, with some interesting twists and turns (especially with environmental hazards), and it gave me a chance to prove out my Ruffle Plugin for game controllers. There are some things I'd def do differently if we were to revisit this kind of game again, but it was a pretty fun experimental excursion! I recommend playing with a friend and 2 gamepads if you can manage it!
Play Portal Defenders: Fast Break here:
Oh, and we won the FF Jam! Wooooo!
In other game-related news, I've got 4 games in the Newgrounds "Legendary Games" section. I must admit, this makes me feel pretty good! Thank you so much @TomFulp for your continued support over the... decades?!!!??
The olive tree we planted a couple years ago had a huge harvest of olives... unfortunately we got to processing them late and most of them were wasted ☹️:
We inherited a GIANT box of Lego from a friend. One of my sons noticed that, on the TV show "Lego Masters" they have all their bricks organized by color... thus was born about 6 days worth of 6 people "color sorting" our Lego collection... this was some EXTREMELY TEDIOUS work, but the end result was pretty impressive:
My daughter is moving out of the house to go to college. Yep, the same daughter that voiced Chibi Knight and Super Chibi Knight. Kinda hard to believe she's that grown up. She's into writing, performing, mixing, and recording music and will be, eventually, going into an "Audio Engineering" program for her higher education. I'm proud of her for sharing her creativity and talents with the world! Here's her latest Bandcamp album:
https://bellefrog.bandcamp.com/album/lullaby-skies
And some of her music here on NG:
We took a trip down to El Paso to visit my Mother and on the way back stopped at the Grand Canyon. It's one of the few things I've seen that really lives up to the hype. It took my breath away!
We had some Portuguese friends out to the US for a business meeting and took them out for a "true American experience" ... shooting 25 lbs. of "Tannerite" (an explosive for rifle target shooting)... it was INSANE:
Last, but not least, the same people I've been helping with the Axe Club decided to start a business here in the US... a lawn care/landscaping business called "eLawns" - https://elawns.green The idea is that everything is 100% battery powered, even the vehicles we drive.
I'm helping with the branding/marketing and website/back-office software. Hopefully something good comes of it!
Here's our website intro vid I helped create:
I'm sure I missed a bunch of stuff, but this will have to do for now. I'll try not to go another year without an update!
--Nick
P.S.
I'm currently reading "The Way of Kings" by Brandon Sanderson... pretty EPIC so far!
Fitness wise, I have a long row to hoe, but I've been enjoying tennis... unfortunately I rolled my ankle this morning pretty bad... sucks to have a setback, but hoping to be back on the court soon.
Posted by BoMToons - August 1st, 2022
It's been a good spell since my last blog post and I need to get this out there before even more life events pile up...
For the 2nd annual "Flash Forward" game jam, me, @luis, and @pyragmus made an olskool tower defense game! It should be obvious that Kingdom Rush was a big inspiration since it's my favorite TD game. However, I feel like we added quite a bit of novelty with more complex boss battles and a unique upgrading system (those beefy Tank Men robots are 🔥). It took lots of demos to convince Luis he wanted to work on a TD game, but I think we were all pretty pleased with the final product. It was also a dream come true to have @JohnnyUtah do the Tank Men voices. The TD concept actually fits the "Portal Defenders" name better than the beatemup Portal Defenders we made back in the day. It was fun to explore the Newgrounds "multiverse" of characters and environments and we've even been talking about releasing an expansion pack with more levels sometime this year. It's also surreal to see a Flash game written in as2 running flawlessly on mobile devices today. In your face Steve Jobs! (and thank you Ruffle!) It's been played over 100k times at the time of this post. Oh, and we WON the Flash Forward competition! Still got it homiez... 😎
If you want to get early access to more stuff we're working on, drop your email here (we won't sell it or use it for anything shady): https://portaldefenders.com/
This is totally a humble brag, but I had 3 games show up simultaneously in the Newgrounds "Legendary Games" section. I love Newgrounds, Tom, and the community, so it really makes my "feel goods" feel good to receive this kind of recognition. <3
As a change of pace from the digital world, I've been experimenting with woodworking over the last few months. A while back a friend and I installed "French Cleats" in my garage. It's basically a system to modularly "hang" different organizational stuff from the wall in a secure, but modifiable, way. My cleats sat empty for over a year, and that made me sad, so I "carved" out some time to start making stuff (and get my garage space organized for once).
I started out with a rack for my clamps which also serves as a shelf.
Then I made some shelf supports that also double as screwdriver holders (also modular on the cleated wall). Super simple projects, but I'm a super beginner!
Then I moved onto something more complex, a "charging station/holster" for all my drills and their batteries/accessories. This time I used an iPad app that lets me make 3D models (Shapr3D):
Here's a video showing off the final product:
Finally, I got SUPER ambitious and 3D modeled a combination couch/bed furniture set for our upstairs loft area with tons of drawers and storage space (mind you, I had never built a drawer at this point).
We had people coming over for a big family reunion in 2 weeks so I used that as a deadline to motivate me. I had NO IDEA how complex the whole thing would be and how many unexpected roadblocks would arise. Luckily, I had my best friend (and mechanical engineer), Matt, there to help me and we got almost everything done in the timeframe. We woke up early and stayed up late for 2 weeks straight and still barely made it. After lots of trips to the hardware store, and lots of new tools, it actually turned out pretty nice and I'm super proud of what we accomplished. My wife even custom-sewed the foam cushion covers to complete the project. It felt like a very intense game jam and, accordingly, I'm still recovering from it a week later. Huge learning experience though!
We added a bunch of new "achievements" to our axe-throwing "club" app and one of them, I just made up, asked the member to defuse a bomb with their axe... I had no idea at the time how we'd do that short of making a custom game using our web socket + Ruffle animation system... but then I got to thinking and talking with some people and went down a rabbit hole of electronics and made a demo of how a "real life" bomb defusing game could work with real wires and real lights and such. Check this video if that sounds interesting to you:
We also officially signed on a new venue in Porto, Portugal (our second axe-throwing/restaurant venue). It's super exciting and scary to see if we can replicate the business and the success of the first store. I'll likely fly out to Portugal again at the end of the year for the official opening. In preparation for the new store (and future stores) I've been rewriting a bunch of our back-office code and our gaming system to be infinitely scale-able for multiple venues. We also used the opportunity to do a major overhaul of our official website which turned out pretty nice! One big enhancement was support of 4 more languages, bringing our total language count to 7 (Portuguese, English, Spanish, French, Italian, Dutch, and German). This required a good touch up to my initial code for localization to make it more scale-able and easy to use for the translators we brought on.
Check it out (especially cool on mobile): https://usaxeclub.com/
I had a birthday in there somewhere and Father's Day. My daughter also graduated high school (😲) - yes, the original voice actress from Chibi Knight and Super Chibi Knight...
I also doodled a bunch of art:
I just got back from the family reunion, which wasn't exactly the stress-free vacation I'd hoped for, and I got tremendously sunburned on our beach day because I fell asleep without sunscreen... 🤪
I'm feeling pretty good about life lately, the only thing really on my mind is the need to get back on the horse with eating right and exercise... I've put on some pounds and would like to get into better shape.
What's up with you? Drop me a comment and fill me in!
Posted by BoMToons - January 11th, 2022
@mockery, @poxpower and I (the creators behind Abobo's Big Adventure) are getting together FOR THE FIRST TIME EVER to play through Abobo's Big Adventure in a livestream format.
Come join us at 5pm PST (8pm EST) this evening for some fun reminiscing and insight into the development of this beastly game!
https://www.youtube.com/watch?v=fPuud1j2y1A&ab_channel=2LeftThumbs
See you tonight!
Also, check out the ongoing Art Contest for the 10 year anniversary!
https://www.newgrounds.com/bbs/topic/1491561
Posted by BoMToons - December 30th, 2021
Happy 2022! Typing that really feels like we're living in "the future." Here are some updates from my life since my last post, then I'll type some stuff about looking back on 2021:
I built a way to "mount" a projector on my back yard pergola to use with my axe throwing target. The fam had fun testing out all the axe throwing games I've been working on
Another easy, low-hanging, fruit kind of axe throwing game. You reveal tiles and try to make matches. Most notable here is a way to "scroll" the projected screen so you can have really large boards.
Here it is in-action at the club in Portugal:
Our tried and true first "league" (club) member earned enough achievements to officially level up from white shirt to orange shirt. This dude is a god among men! Here he is being officially dubbed by one of our "Axe Masters."
I dressed up as "Fat Thor" and my boys all went as Harry Potter!
My daughter released her 2nd album. Check it out! You can download it for free, or pitch some $ her way if you feel so inclined. (I'm still working on her to upload it to NG too). I'm really proud of her for her dedication that has developed her musical skills and her ability to see a project through from beginning to end:
We got a kids' "cubby" on Craigslist and it arrived with one of the pieces broken. So I "cut" out the cancerous tissue and
spliced in a replacement piece of wood with wood glue and clamps. It worked surprisingly well, and now the cubby has a cool "racing stripe!"
We have a Christmas tradition of making Mexican tamales. They're prrrreettty good! Also, I celebrated 19 years of marriage this year (we went to a way overpriced steakhouse. The food was good tho). Crazy how time flies and how NOT easy marriage is. I'm grateful for a forgiving partner.
I got a bee in my bonnet about 2 weeks before Christmas to make a carved nativity for my wife. The original plan was to sculpt it in Blender, then have my best friend cut it out on his CNC machine from some wood blocks. He ended up being too busy with other work, but he did let me use his various woodworking tools to "hand" carve the California Walnut I procured. I sculpted one of the pieces out of foam first, just to make sure I could wrap my head around the process. I planned to use my Dremel on the actual wood, but it ended up being too hard, so I had to use a heavy-duty "end mill" bit in a powerful hand-held drill to do the actual sculpting. The "Joseph" block had a crack running through it that ended up splitting in half, so we had to wood glue it back together. We mixed some of the walnut sawdust into the glue and it ended up masking the crack perfectly. Overall, there was a lot of adaptation along the way, but we made it work! It didn't end up matching the original vision super well, but I still think it turned out nice (and I learned a ton).
The latest in my faith journey was reading the book "Tattoos On the Heart" by a Jesuit priest (Greg Boyle) that worked for 20+ years in East LA with inner-city youth and gang members. Wow, what a book! I would highly recommend. The conception of "God" in it meshes really well with where I've landed on the whole topic. It had me in tears on many occasions. Here are a couple quotes to whet your appetite:
This is what I'm working on for the upcoming Flash Forward Game Jam. I've never made one of these and my boys have really been into Bloons Tower Defense lately. I miiiight be teaming up with some old friends for this...
Welp, that was a crazy year. Working from home, vaccines and boosters, lots of conference calls, hope that COVID would go away, but then having new variants crop up. New president, same ol' political rigamarole. I'm really proud of Castle Crashing The Beard HD and how nicely it meshed with Friday Night Funkin's "Week 7" release (and that it works so well on mobile devices, and isn't done in FLASH!). I'm proud and jealous of the FnF dudes for their successful Kickstarter. I'm really proud and jealous of Madness: Project Nexus finally coming out too and all the success it received. @Luis was super productive this year and that always pleases me. As usual I'm really grateful to @TomFulp and Newgrounds for creating such a great, creative, original, exciting community for creative type people. NG 4 Lyfe!
One thing I'm looking forward to in 2022 is the 10 year anniversary of Abobo's Big Adventure. Me, Rog, and Pox are planning to get together and record a "director's commentary" on it while we play through together. We're also trying to team up with the 2-left-thumbs YouTube channel (who is long-time Newgrounds member @noodle and who made a cool historical video about Pico) to do a video or series of videos about ABA. Which reminds me, this guy did one of the deepest dives into Abobo's Big Adventure that I've seen so far:
Leave me a note with what you're looking forward to in 2022, or just say "Happy New Year!"
Posted by BoMToons - October 21st, 2021
It's been so long and I have so much to say... I usually organize better, but I just need to get this out before I forget stuff or it gets even more overwhelming.
For various reasons it worked out for me to go visit USAxe Club in Lisbon sooner rather than later. It was a whirlwind rush to get my passport and all the COVID stuff done and timed correctly, but we did it and it was SO COOL!
The best part was seeing all my tech, interior/exterior design, and branding with my own eyes, in-person. It was a fulfilling feeling to walk into a venue halfway around the world and see/feel "my style" eeking out of every pore in the place.
The business is POPPIN' and gaining steadily in popularity. All the systems groundwork I put in place is finally being fully-utilized with online axe throwing and food reservations, our MMO/Martial-arts style league and achievements system, and a bunch of internal backend tracking stuff (not to mention all the web-socket axe throwing games being played all the time - in large part thanks to RUFFLE for the easy-to-develop Flash-based rendering system).
We're on our way to paying off all the startup debt we accrued by the end of the year, and then starting to bring in some decent profits. I'm really proud of what the team has done, there were some dark times getting through COVID, but the future is BRIGHT! We're seriously looking into expanding to a second store.
Me and one of my partners - he's a rockstar that handles (and handled) all the practical, boots-on-the-ground, considerations of building and running the business. Check out the bit of the "lightbulb sign" you can see to the right!
You have to pay for water in Europe, so we serve it in these custom-branded "flasks"
Me playing one of my axe-throwing games (you can see the projected target and the tablet mounted on the lane-wall):
Our MMO/Martial-Arts style "league" members beginning their journey with cool custom shirts with color corresponding to their "level" in the club (did I mention Budweiser, known as only "Bud" in Europe is one of our sponsors?):
League members get to throw a wide variety of stuff at our targets (one of the "club" member perks):
I made a TON of icons for our gamified axe throwing "achievements" which help league members "level up":
A heap of people enjoying the experience!
The video/advertisement we filmed to encourage people to book "events" while I was visiting:
This was a simple and easy "win" for a new axe throwing game. It's basically "connect four" but with axes. It's a nice one for axe throwing beginners because you only have to be accurate on the x-axis to be competitive. This was the first "net new" game I've made since switching over to Ruffle as the rendering engine. This would have taken me, probably, a week to make using my previous methods, and the animations wouldn't have been anywhere near as slick. With this new approach I made this in about 8 hours (!):
My daughter is a major 90's music fan and has loved Weezer for quite a while. I bought tickets to the Hella Mega Tour in 2019 for 2020, but we know how that whole year got flushed down the tubes due to COVID. They rescheduled for this year and we finally got to go! 50k + people yearning to get back to "normal" life and activities like concerts... it was kinda raw and touching.
My work got a private "booth" for a recent San Francisco Giants game. The booth experience was SO posh compared with the seats I'm used to sitting in. It was Harry Potter night, so I took my son who is obsessed with HP and has been eating up the books recently:
My old axe target split in strange/unexpected ways under stress/long-term use, so I've come up with a new approach and repaired/rebuilt all the pieces. Hopefully this one lasts a lot longer. This project may be suffering from my perfectionism and lack of confidence in the practical construction arena... (it's taking a long time):
I was looking back over some old YouTube videos and saw that my video about randomly selecting someone who has "liked" your Facebook business page had a ton of views.
Unfortunately, the tool I originally made was done with Flash. I ported it over to Ruffle, but Ruffle currently has issues with text inputs and copy-paste, so I ended up making a freakish Frankenstein hybrid of an as2 file running via Ruffle and communicating with a set of pure html/Javascript text inputs outside of the Ruffle embed. I'm kinda proud of it and it's all updated for how FB currently works (I'll be making a tutorial on the specific usage soon). Check it out here:
https://pestoforce.com/randomlike/
With the latest Ruffle video-support updates, I dug up Trick Or Treat Adventure Quest which uses video in its ending:
Unfortunately, I found some game-completion-blocking bugs with Ruffle so didn't make it to the ending.
Fortunately, revisiting it reminded me how cool, and BIG, the game is. I was discussing with @mike and he suggested that it would be fairly easy to package it up as an executable with Ruffle as a Steam release. I downloaded Rust (the language Ruffle uses) and built Ruffle from its source code... So, I'm one step closer to actually being a contributor to that project instead of a beggar whining about my games not working.
I talked to @mockery and @poxpower and they're down for the Steam release! (probably next year around Halloween season ofc) I'm going to update it a bit to fix some of the most-frustrating aspects of the game (and blunt the edge of any Copyrights like "Elvira" --> "Hellvira" and then work with Mike on, perhaps, integrating Steamworks as an API into Ruffle! It might even end up looking like AS2 code methods that interact with Steamworks directly, but were NEVER PART of the original AS2 codebase... ha ha, that is kinda mind-blowing to consider!
The biggest complaint about the game is the "pathfinding" - because there basically is NONE which makes navigating around the rooms pretty annoying. I have a fix for this though! Waaaay back in the day I talked to @NegativeOne about pathfinding in his game Johnny Rocket Fingers 2 (https://www.newgrounds.com/portal/view/310635). His method made a lot of sense to me, so I built a prototype. Here's a video of it working. I'll probably make an instructional video explaining the approach so others can use it too. I've thought of a few improvements, but I'm excited to put this into TTAQ (along with some other upgrades to UI/UX):
Here's a list of my latest art:
@Luis and I are brainstorming some ideas for something big down the road. Now that he's had his creative break, we're back on things and planning some stuff out. Hopefully you'll GET HYPED for it when we start putting the pieces together.
Dang, you deserve some kind of reward. Leave me a comment about what you want that reward to be!
Posted by BoMToons - July 20th, 2021
My daughter (voice of Chibi Knight) just "dropped" her first full album. She wrote, played the instruments, sang, recorded, and mixed it all herself (not to mention painting and Photoshopping the album cover art). I'm pretty blown away at the quality so go give it a listen on BandCamp (I'm trying to convince her to upload them to NG as-well...). You can download everything for free or, optionally, pay something:
https://bellefrog.bandcamp.com/album/orange
Also, New In Town (NiT) in Portugal covered USAxe Club and had fun throwing axes and playing our web socket axe-throwing games! The video turned out really well and I love seeing the logos, signs, axes, and games I designed lending a nice "pro" feel to the venue:
The reporter "sticking" the axe at the start was a total fluke, but here's a behind-the-scenes video of her getting super-excited when she pulled it off:
I've been working on helping the axe club consolidate some of the debt it's built up with opening the new venue so there's some breathing room to do everything we want to do. Next up is a web-account-integrated "league" system (most of which is already in-place technology-wise). We just need to get the word out and get pricing right. Fingers crossed this place catches on!
Also, that's @mike's brainchild https://ruffle.rs running all the graphics on those targets!
Oh, and @luis made me a new user icon:
Thanks for dropping by, leave me a comment or something!
Posted by BoMToons - July 10th, 2021
Tony (AKA: @the-exp) has been showing up with great force in my life lately. First off, he finished his Kickstarter fulfillment for the Gameboy version of IndestructoTank. My boys and I have enjoyed digging out and rebooting my old Gameboy (and eventually buying the amazing Gameboy Advance). Here's an unboxing vid:
I ordered a GBA version of Alien Hominid as well (but it hasn't been delivered yet).
Tony also pinged me and asked if he could help get Super Chibi Knight running on mobile devices... I didn't think it would be possible, but he's actively proving me wrong!
I don't really know how it would be accepted in the current App Store climate. Is it something you, dear reader, think might be able to make some money? Maybe if I charged the same as on Steam? Give me your insights cuz I'm kinda inexperienced in the modern mobile economy.
In other news, we just finished a redesign of the USAxeClub.com website which I think turned out pretty slick (expecially when viewed from a mobile device). LMK if it looks ok on your phone!
Pace picante homiezzzz!