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BoMToons
So many times, it happens too fast...you trade your passion for glory. Don't lose your grip on the dreams of the past, you must fight just to keep them alive.

Age 44, Male

Software Engineer

Somewhere in Nevada...

Somewhere in California..

Joined on 11/29/05

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BoMToons's News

Posted by BoMToons - October 8th, 2014


Not much new to report this week, new baby is doing fine... fine at reducing my sleep by 20%!! (*buddum-ching*)

I'm working on a new painting in my painting class... I'll post it in the Art Portal when it's done. I learned how to build and stretch my own canvases so that's PRETTY MANLY!

I finished a new Android app for a church contest... you're welcome to download and play it here, though you probably won't like it unless you're LDS... fair warning!

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I really need to work on Super Chibi Knight... motivate me!


Posted by BoMToons - October 1st, 2014


You probably didn't know, but my wife and I have been expecting a new baby for the last 9 months. Welcome to the world Chibi #3!!!

I'm getting behind on these games... I still have to finish Super Chibi Knight and there's already an ULTRA Chibi Knight in the world...

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In other news, I did a pretty cool painting and submitted it to the ART PORTAL!

HOORAY!

 


Posted by BoMToons - September 24th, 2014


I updated my resume! That means Super Chibi Knight's end must be on the horizon... I hope!

Here is the most recent episode of SCK "DRAW TIME!" There is some cool gameplay at the end!

What did you think of the video?

What do you think of this screenshot?

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I really need to buckle down if this is gonna get done before HALLOWEEN!


Posted by BoMToons - September 17th, 2014


I'm looking for someone to integrate pro-quality sounds into the intro animation for Super Chibi Knight.

If you qualify, this would be a PAID gig.

PM me some samples of your work if you're interested.

Here's a screencap from the intro anim you'd be working on:

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I'm looking to make a really good impression with this intro, so THANKS for contacting me if you can help.

 


Posted by BoMToons - August 29th, 2014


I was going to skip doing a front-page post this week because I don't have much Super Chibi Knight progress to report.

It's busy back-to-school season and I've been doing some freelance stuff to stretch the Kickstarter funds a bit more, but last night I had a long struggle with one of my freelance projects and thought, hey, maybe I can share the solution here for those who might be interested...

PAAAAAYYYPAAAALLLL!!!!

I've been working on a shopping cart for a freelance website and getting it to communicate nicely with PayPal (without paying for a 3rd-party solution) has been FUN-STRATING!

The reason I share this here is because I see a lot of potential for game developers to integrate payments into their games using widely-accepted payment systems like PayPal to do micro-transactions and WHATEVER else you can think of like offering a FULL GAME paid download, paid game-pack downloads, extra level paid downloads, etc. I'm sure you can think of more creative ways to "monetize" than I can. 

We tried with decent success ($2.48 eCPM) to do something like that with Abobo's Big Adventure.

The nice thing is that you have a high level of control and flexibility with PayPal's IPN system to really get creative and "brand" what you're doing because it mostly uses your own webpages hosted on your own site.

If this kind of thing sounds interesting to you, then check out this article and get started with PayPal's feature-rich "IPN" system. You may think you have no skill with PHP or programming outside of Flash, but it's actually not that bad once you get going. If my uneducated, thick-skull can figure it out, then I have no doubt ANYONE can :-P

http://pestoforce.com/paypalipn.php

Question of the week: What is a new, creative, unheard-of, way to make money on your game?

Also, go help fund the MADNESS Kickstarter!
https://www.kickstarter.com/projects/500655604/madness-project-nexus-2

Oh, I guess there is something to look at from Super Chibi Knight:

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Posted by BoMToons - August 20th, 2014


Update y'allz:

I'm working on Super Chibi Knight like err' day hoping that some day it will be done.

My goal was August, but that's unlikely with the amount of work left.

CREATIVE REVELATION


The ideas for what to add to SCK are revealed to me quite piece-meal. I have an overarching story with some important landmarks along the way (and I know exactly what the final boss battle will be), but there's lots of content to create to fill in the empty spots.

Every night I go to bed thinking about tons of options for a specific part of the game and it's just a jumble of ideas and images and tidbits of games I've seen or played + whatever I've been interested in lately (just finished reading Steinbeck's "Of Mice and Men" and am starting to read Herbert's "Dune")

This continues for a long time until my actual work progress starts catching up to the part of the game I've been thinking about. Then, on more than one occasion, there is a moment of clarity and I can somehow discern from start to finish exactly how that part of the game should look and play. It always comes "just in time" and feels so good. It helps re-ignite my excitement for the project.

I don't know what causes that "gel" factor in my brain and why it waits until I am almost right upon it. Perhaps the pressure of the deadline... who knows? But I really enjoy that moment. It feels like revelation.

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Here is a pic from something I just added, kind of inspired by the basketball part of Dad N' Me.

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Also, something exclusive just for NG followers: Splish Splash

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If you want to get in on Beta testing, sign up at the official site: SuperChibiKnight.com


Tell me, how do you winnow down the infinity of possibilities in your brain to decide on what to finally produce?


Posted by BoMToons - August 12th, 2014


I finished the Ruby Mountain Relay! It was a 12 person relay over 184 miles. We finished in 32.5 hours (about 10.5 minutes per mile) Each person had to run 3 "legs" each spaced out by ~10 hours. We finished #27 out of ~35 teams.

I was runner #3 and did 3.25 miles, then 5.7 miles, then 4.2 miles. I felt pretty strong and ran faster times than I was expecting, but the 5.7 miler was a real killer uphill and into the wind.

Here are a couple pics from the race:

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Pre-race team picture!

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In the support van, we got to know each other very well after spending 30+ hours in a row with little-to-no sleep

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Crossing the finish line... wooo!


In other news, work on Super Chibi Knight continues! If you would like a detailed update, check out this link:
https://www.kickstarter.com/projects/pestoforce/super-chibi-knight-a-cute-spicy-rpg-adventure/posts/949850

Here is a pic from a background I just finished drawing... doing backgrounds is really sapping my will...

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Don't forget that there are extra Super Chibi Knight t-shirts for sale for a limited time here:

http://superchibiknight.com/products.php

Much <3


Posted by BoMToons - July 31st, 2014


My cousin had someone drop out of his relay team for the upcoming "Ruby Mountain Relay" event and he asked me if I wanted to fill in. I haven't been doing cardio exercise for a while, but it sounded like a chance to outsmart my future self with a commitment, so I said YES!

I've been training for the past 4 weeks and am finally feeling a LITTLE more comfortable running, but it's still a test of my willpower every time I go out.

There are 12 people on the team and each takes turns running a "leg" of the race. So I will run 3 times over the course of 24 hours.

Run 1 - 3.23 miles - 8:16 am day 1

Run 2 - 5.72 miles - 7:04 pm day 1

Run 3 - 4.2 miles - 7:25 am day 2

That second leg is very likely to destroy me... someone finish Super Chibi Knight for me if I don't make it.

I recently uploaded a Newgrounds art portal submission as a sneak peek at some new stuff in Super Chibi Knight, check it out here and leave me a comment.

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Which beastmaster is your favorite?


Posted by BoMToons - July 24th, 2014


Good big news!

The Super Chibi Knight keychains arrived! Hooray! Now I can send out the last few Kickstarter rewards packages. What a relief! Here are some pics:

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Important Question? If you follow me on Newgrounds should you get some kind of reward? Like special access to stuff that I haven't posted anywhere else yet?

Love,

--Nick


Posted by BoMToons - July 16th, 2014


Last week I promised I'd show you and only YOU what flipping the switch in the teaser image from last week does.

Check out this top secret video!:

In other news, the keychains are SO CLOSE to being done. Once they are, I can finally button up the physical rewards stuff from the Super Chibi Knight Kickstarter. That will be a relief. Here are a couple pics (we're deciding on what kind of finish to give the keychains, they have the Kickstarter logo on one side and an image from the game on the other):

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My friend's company, http://www.kittadyne.com, does fantastic work. If you're looking for stuff to be manufactured, I'd suggest sending him a message through his website. He can do near any kind of physical object be it metal or other material (CNC, Billet, Machining, Lathe, Blown Injection Molding, Anodizing, etc.)

Question of the week: What are you hoping to see in Super Chibi Knight? What are you excited about doing in Super Chibi Knight that you've seen already?