00:00
00:00
BoMToons
So many times, it happens too fast...you trade your passion for glory. Don't lose your grip on the dreams of the past, you must fight just to keep them alive.

Age 44, Male

Software Engineer

Somewhere in Nevada...

Somewhere in California..

Joined on 11/29/05

Level:
40
Exp Points:
17,170 / 17,760
Exp Rank:
1,359
Vote Power:
8.10 votes
Audio Scouts
1
Art Scouts
10+
Rank:
Police Officer
Global Rank:
14,805
Blams:
242
Saves:
415
B/P Bonus:
10%
Whistle:
Gold
Trophies:
59
Medals:
1,394
Supporter:
9y 1m 22d
Gear:
17

BoMToons's News

Posted by BoMToons - February 29th, 2016


I mis-read @TomFulp 's latest news post headline and thought he was instituting a voting tax. (http://www.newgrounds.com/bbs/topic/1405581) - This would be known as a "poll tax" (an outgrowth of "Jim Crow" laws instituted to disenfranchise black voters) and expressly forbidden by the Constitution! https://en.wikipedia.org/wiki/Poll_tax_(United_States)

You narrowly dodged a bullet there Tom! And you thought US Tax laws were a hassle... don't mess with the Constitution!

Anyway, my world domination work continues forward on multiple fronts!

Barfbarians!

1405066_145676799022_barfanvil.gif

Undisclosed "secret" web game:

1405066_145676812532_roboss_done.gif

Helping Tony on his next game:

1405066_145676820061_graphicsfornick_sketches1.jpg

Found a repository of old anims and fx I made for a mobile game a while ago. The publisher might actually get around to releasing it soon!

1405066_145676836341_king.gif

1405066_145676847132_peffect.gif

1405066_145676851612_poweruppy.gif

1405066_145676854863_slimey.gif

1405066_145676921112_poisonrain.gif

1405066_145676857382_iceanim.gif

1405066_145676860053_firestorm.gif

1405066_145676876483_energyshield.gif

Have I mentioned that I really enjoy making fx animations? Let me know which ones are your favorites! What are your leap day celebration plans?!

<3 Nick

 


Posted by BoMToons - February 19th, 2016


Mas = more en Espanol... Kanada = Canada in Star Wars speak... really makes ya think!

Work-ness continues! Still doing a semi-epic flash game in Starling with Dragonbones-rigged animation (welcome to 2010!)... gonna be sweeet!

1405066_145592827263_trikedie.gif

Also made a title illustration for a game by Tony, a sequel to one of his classics:

1405066_145592775871_robert_prev.jpg

Additionally, I did some BG and tile work (and other odds and ends) for his engine:

1405066_145592794213_tiles.jpg

Also getting the foundations laid for Barfbarians! We've definitely decided to embrace GameMaker:Studio and are moving ahead at a medium pace (a couple hours a week) planning for Comic Con and eventually a Kickstarter campaign to secure the $ we need to go full-steam ahead on it. I'm loving GameMaker still and don't see that changing any time soon:

1405066_145592815593_demogif.gif

In my personal life, I'm still chasing down my degree in teaching... I only have one class this semester though. It's called "The Bible as Literature" and it's a pretty interesting class so far. Adds some perspective to a subject I thought I knew a lot about already.

Also, started cycling every day to get somewhat back in shape... going well so far, I've overcome the crotch pain that accompanies getting used to cycling again.

What are YOU up to? Which of these projects gets you the most excited? What do you think of Donald Trump?

 


Posted by BoMToons - February 4th, 2016


Working on some stuff! One project is a web game in Flash/Starling that is gonna be SUPER cool I hope:

1405066_145461401013_stomper.gif

The other is a new STEAM/CONSOLE game about barbarians who puke. For this project I decided to get out of my Flash comfort zone and try some new development platforms. I played with Unity and its 2D tools for a couple weeks, but it was taking me a REALLY long time to get anything done. The workflow and 3D base (even for the 2D tools) was too unfamiliar to me. C# is also a much more strict language than as3 and I was feeling bogged down.

I was able to get things working, but imagining the amount of time and continuous learning curve involved with making a BIG game in Unity was starting to freak me out!

So I did some research into some popular indie games that are under development now or released recently to try to find an alternative to Unity that would still allow us to meet our goals:

1. Publish on Steam with local multi-player and controller support

2. Have the option to publish on consoles (xbox 1 + ps4 + Wii + others?)

3. Web preview support if possible (not necessary, but pretty desire-able)

4. Mobile support (not really likely, but nice to have the options open...)

It came down to a decision between Open FL and Game Maker: Studio.

Open FL was really tempting because it's based on Haxe and uses syntax and display list-style stuff that's very similar to as3 that I'm already comfortable with (it's also FREE). I could use FlashDevelop and feel pretty much right at home with the process, but (and this is a big butt) its console support is a bit shaky and it's fairly new and not as well documented and has a small-ish community (though it's growing). I've heard that it has some funky quirks and can be tough to port projects between platforms...

Game Maker, I had always assumed, was a cheap (in quality, not in price) method for high-school kids who can't code making games with a simple drag and drop interface. I thought it wasn't a serious platform for game dev and was more of an educational tool... then I started noticing that some NICE games are/were made with Game Maker (Hyperlight DrifterNidhogg, Nuclear Throne, Rivals of Aether etc.) Once I saw that legit games were being made with GM, my only question was whether it would be as unfamiliar to me as my experience with Unity.

So I downloaded Game Maker: Studio and tested it out thinking that, if it was a beast to learn, I'd fall back to Open FL...

BUT MAN IS IT AWESOME!

For someone coming from Actionscript and Flash, everything just seemed to make sense immediately. What took me 4 hours to make in Unity took me 20 minutes in Game Maker and I could see the whole game feasibly unfolding from beginning to end (unlike my anxiety about unknown hurdles in Unity). Game Maker actually reminds me a lot of as2 style coding rather than as3... which is kind of a good thing for me!

So, Game Maker it is for Barfbarians! A further bonus is that GM has better html 5 support than Unity so we might actually get a web-demo of Barfbarians out there before all is said and done.

To prove how easy it is, here's a gif of Barfbarians already running local multi-player with game pad support at 60 FPS! WOOOO!

1405066_145461499931_barfy.gif

 Leave me your thoughts on all this, even if it's just to say "Hi!"


Posted by BoMToons - January 23rd, 2016


@Luis, @Sqeezy, and I made a game for Pixel Day!

http://www.newgrounds.com/portal/view/669415

It's about a very serious topic...

I wonder if @Tomfulp ever gets tired of his personal life being under the community's microscope.

1405066_145356399311_gonad_ico.png


Posted by BoMToons - January 5th, 2016


It's easy to get depressed during the winter season but, for once, I'm feeling pretty pumped about entering the new year. I've got some projects I'm banging away on and not feeling overly stressed about money. Hopefully things will snowball into GREAT things in 2016.

I just read a brutal article about game development that hit way close to home by pointing out some of the mentalities I have about succeeding at being a game developer that have contributed to my stagnation. Read it at the risk of recognizing yourself in the "negative" attributes column:

http://www.sodaware.net/dev/articles/shareware-amateurs-vs-shareware-professionals.htm


I have a dream though, and I'm just gonna name names and get it out there:

I want to have my own game development studio.

I think I know enough about the industry to be able to successfully lead a small team of talented people to success. It would have to be small at first and payment to team members would largely be in revenue sharing of our first launches, but once we had our first semi-hit, I think we could easily support ourselves.

Key components of this team:


1. Performance Programmer: Up to date on the latest tech (open FL, Starling, Unity, Haxe) - Intense attention/skill/love for nerdy things like optimization, mobile performance, game engines

2. Back-end Programmer: Database, API, multi-player specialist - Not intimidated with supporting 1,000 simultaneous-user multi-player game... (this position is not necessary for start up, but would need to come in once things are financially stable)

3. Game Artist(s): Strong visual style, good animator, quirky/unique personality and vision

4. Marketing Guru: Somebody that nerds out over analytics, setting up booths at conventions, shmoozing, and social media

Requirement for everyone is to be aware of the industry and trends of what's finding success (and why) and full of ideas for new games.

For #1, I want Antony Lavelle, or Joey Betz, or Newgrounds Mike, or Afro-Ninja (but most of these guys are already gainfully employed with their own stuff) I would also probably fill in here when needed for the first few projects.

For #2, I'd take my old business partner, or PsychoGoldfish, or Tyler Glaiel (also all doing their own stuff)

For #3, I fit the bill pretty well, but I'd really like Luis to be that guy and maybe work together with me on art/animation/menus etc. Poxpower would be good to have on board too for extra retro touches. Kupaman would also be a nice addition here. Mindchamber would be fun to have on board in this slot too. NG Tyler's stuff is looking awesome lately. Oh, and Wiesi...

For #4, I have no idea really... these guys are tough to find and tough to trust, I might have to fill that role for the 1st few years.

So what's stopping me? Mostly fear of failure, some is just not having the right combo of availability of the right people, some is not having the finances to tempt some of the more successful guys.

What bothers me is that, most of the guys mentioned above (and including myself), are all struggling (or at least only mildly successful)... mostly independently as freelancers, some are beholden to a list of regular sponsors/publishers. Most of them are hoping to make the next big hit, but don't have the resources to pump it out and promote it properly. If only we could join forces into a slightly bigger, but still surgical, team. A team needs that perfect storm of abilities and availability to reach a tipping point and break out of the endless loop of scratching up a bare subsistence... some kind of key change or power boost to break out of orbit on our individual planets.

That said, I've also witnessed quite a few "teams" rise up from our ranks and then fizzle and crash. What made them fail?

Anyway, that was something I had to get off my chest and reveal to the sunlight of the world for scrutiny. Tell me your own game devolpment secrets, aspirations, and fears!


Posted by BoMToons - December 23rd, 2015


Hey y'allz grab Super Chibi Knight for pennies ($2.49) for the Steam Christmas sale. Now's your chance!!!

http://store.steampowered.com/app/283080

1405066_145088946693_castleguard.jpg


Posted by BoMToons - December 14th, 2015


I finished my university semester! Woo! I just have an internship to go and I'll have my degree done! I had a bit of a miracle happen with my transfer credits from my old university finally being assigned correctly which waived 12 credits of classes I thought I had to take next semester, that is a HUGE burden off my shoulders!

I'll be interning in the Fall, so I have the next few months to work FULL-TIME on a game project that I'm really excited about! It's still in very early stages, but I think will be one of my COOLEST games yet... oh and it will be released on the web! Just like the good ol' days! Sneaky preview (lots of temporary art here):

1405066_145011139692_prev.jpg

One of the classes I took was a "ceramics" course. I had never messed with ceramics before and I LOVED it. I think I'm hooked! I'm considering getting a throwing wheel for my home and joining the local public ceramics studio. Here are some pics of my final project:

ceramic vessel

1405066_145011091352_IMG_6400.jpg

1405066_145011098221_IMG_6416.jpg

1405066_145011103833_IMG_6419.jpg

Think I can submit this kind of thing to the Art Portal? It really needs multiple pics to get the full effect...


I submitted my first full-on VIDEO to Newgrounds! It's a little Christmas stop-motion video made by my little nephews who asked me to edit it all together for them:

http://www.newgrounds.com/portal/view/667415

1405066_145011150653_prev2.jpg

VOTE 5! :-D


Finally, I'm finishing up a project with @Luis that we started long ago and we decided to refresh for Pixel Day. I think you'll LOVE it!!

1405066_145011219351_prev3.jpg

That was a big update, but I'm feeling good about stuff and excited to be back in the game groove after a lot of boring school!

Leave me a comment and get me even more pumped up!

--Nick

 


Posted by BoMToons - November 18th, 2015


Hey fellows, my game, Super Chibi Knight, is now ON SALE on Steam for just $4.99. That's 50% off!!!

This is a limited-time offer, so grab this totally cool game for radical dudes while supplies last!

Play the web-demo here: http://www.newgrounds.com/portal/view/661076

1405066_144789638451_discountsign.jpg


Posted by BoMToons - October 13th, 2015


It's been around 2 months since I've posted... sorry! But I'm alive, just going to school and working to make ends meet = very little free time to post on NG...

PAX was awesome, met tons of cool people, I don't think I'll miss it again in the future!

Are you still alive?

 


Posted by BoMToons - August 26th, 2015


Feeling a bit stressed with the first week of my new university semester starting RIGHT AT THE SAME TIME AS PAX!!!!!

But gotta breathe and do my best to meet all obligations.

I'll be in the Indie Minibooth at PAX in Seattle WA, on FRI and SAT showing Super Chibi Knight. Please stop by and say "hi" if you'll be there, I'd love ta meet cha! :-D

Doing a 13 hour drive tomorrow from Nevada to Seattle... good timez!!!!