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BoMToons
So many times, it happens too fast...you trade your passion for glory. Don't lose your grip on the dreams of the past, you must fight just to keep them alive.

Age 44, Male

Software Engineer

Somewhere in Nevada...

Somewhere in California..

Joined on 11/29/05

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BoMToons's News

Posted by BoMToons - January 14th, 2014


I found myself using some code over and over and constantly visiting this one site to get as3 keycodes, so I thought maybe the code I wrote might be useful to others. I really hope there's not already a built-in way to do this in as3 :-P

Mapping key codes to text names:

http://www.newgrounds.com/bbs/topic/1358795

EDIT: After some discussion in the forums, http://milchreis.newgrounds.com/ came up with a much more elegant solution.

Here's a .swf: http://www.newgrounds.com/dump/item/9db15013684d6c22005bc9f3335935c8

And here's the .fla (cs5.5): http://www.newgrounds.com/dump/item/d7d2f4bbb27686e35675e9bad8205cff

 

Also, the Labyrinth game is done, just waiting on the sponsor to launch it officially!1405066_138972984172_featureimg.png


Posted by BoMToons - January 6th, 2014


Hey guys, Luis and I need some beta testers for our latest game, if you're interested please PM me:

1405066_138906358261_screen3.jpg


Posted by BoMToons - December 20th, 2013


Here's my pre-holiday update! Merry Chrismakwanzzakah to you all!

I added a "Mech" as a beast mount to Super Chibi Knight, here's a sneak preview with some gameplay at the end:

 

I'm done working on the mobile game I've been mentioning. I was only doing the art on that, and now it's on hold until the coding is completed. It's looking tre bien, so I hope it all comes together and I can share the full scope here some day. Here's a look at some weapons for one of the main character options:

1405066_138751774861_barbarian_weapons.jpg

 

The little game Luis and I are working on is just about done! Hopefully it will be released on or shortly after Christmas! Some more info about it: I got a little obsessed with Spelunky so decided to try my hand at a "procedurally generated" game. That's just a fancy way of saying that, every time you play, the level, enemies and powerups are randomly organized so every playthrough is different. One challenge with that is being smart about not creating "no win" scenarios, but even in Spelunky that happens every once in a while. It has an 8-bit nes look, but runs at 60 fps! The main character is kind of cat-like so has some unique abilities you won't see in Spelunky. The levels are fully destructable too... Also, there are some crazy powerups thrown in for some cool mayhem :-D - Additionally, the boss is turning out SHWEEET. Here's a pic!  

1405066_138751798421_smash.jpg

Which of these looks most exciting to YOU?


Posted by BoMToons - December 9th, 2013


I am still alive...

Updates:

1) Super Chibi Knight is now around #50-60 on Steam Greenlight. That means it will probably get the Greenlight with the next big batch of games.... fingers crossed. You can help it get there by voting "YES" here: http://steamcommunity.com/sharedfiles/filedetails/?id=152710075

2) The mobile game I'm working on is looking better and better every day. Here's a piece of art from it for the main menu, I wish I could show you all the buttons and logo that go with it to fill in the empty spaces, but that's still secret at the moment:1405066_138662260181_postah.jpg

Here's some other art for it that I'm proud of. They are ice-dwarves who have learned to craft sturdy weapons from ice. They also love phat beats, so I'm coining the term "Dwarf-step" now before anyone else does :-D1405066_138662278332_charsheet.jpg 3) I'm working with Luis on a little game that we'll hopefully release this month. It has a 4-legged main character, vector-pixels, procedurally generated levels, lots of power ups, and a few twists. Here's a preview:

1405066_138662316393_prev.jpg

I have plenty to keep me busy, now I just need to see some of these things start paying back the amount of time I've been dumping in. I've been scraping by, and really enjoying myself, but could use some more financial security. I'm trying to find the right balance between working on stuff I enjoy and responsibly paying bills. Which of these projects is most interesting to you? What questions do you have? Leave me a note!  


Posted by BoMToons - November 18th, 2013


Here are some more leavings to prove that I'm working on stuff. Also starting a secret proj with an old pal that should be done by the end of the month.

DETAILED:
http://www.newgrounds.com/dump/item/52da24b5773c67ca9d0387d7af91e3fa

More leavings


Posted by BoMToons - November 9th, 2013



Posted by BoMToons - October 23rd, 2013


I haven't made much progress on Super Chibi Knight for the last couple weeks because of a side project mobile game I'm doing to earn some cash. The side project is turning out fabulously and really stretching my art skills to reach new levels.

I'm actually really enjoying just focusing on art, it's a nice break from my one-man-band usual. Unfortunately the side project is super hush hush at the moment so I can't show anything, but when it's closer to being done, you'll get to see what I'm talking about.

One thing I started doing that sounds so simple, but has helped step up my art game, is to start out with a larger default stage size. I've been doing 950x550. The game itself isn't at those dimensions, but the extra space has made me feel free to draw larger and with more flair and then, when I zoom in for details, everything turns out way better. I KNOW THIS SOUNDS LAME, but try it!

Ok, maybe I can sneak in one thing: http://www.newgrounds.com/dump/item/367adce75d060fc625d5526c61e37e98

Also, what do you guys think of having a "beast" in super chibi knight that is a MECHA?

Super stuff to look at!


Posted by BoMToons - October 11th, 2013



Posted by BoMToons - September 30th, 2013


Sorry for the typo in the title, but here's a quick video of a Super Chibi Knight boss. There's some game play footage at the end.

In other news, I have slowed down a bit on Super Chibi Knight to work on a freelance mobile game project to earn some cash to keep LIVING :-D (and pay some bills that are stacking up)

I know that this kind of news is disappointing to those eager to see SCK come out, but it's just a necessity of where I'm at right now and I thought YOU should know. Stick with me, I'm still working on it and sometimes a small break can be good for creativity.

Chew me out in the comments.


Posted by BoMToons - September 20th, 2013


Steam Greenlit another 25 games this week, so the Super Chibi Knight campaign jumped from "60% to the top 100" up to "70% to the top 100" which is a very good thing. If I could somehow get about 5k more "yes" votes, I'd be in a pretty good position to actually catch someone's attention over there.

The game still has quite a way to go until it's done, and I'm considering doing a small Kickstarter campaign some time, so the extra time and press will help, but if you're reading this and have Steam, please take a couple seconds and go click the "YES" button here: http://steamcommunity.com/sharedfiles/filedetails/?id=152710075

One of the biggest time consuming tasks for this game is drawing the background art. I feel like I need to make them fairly detailed, but they take a REALLY long time and there are many many bgs...

To help you understand, here's a video of me drawing one, sped up like 400%! Yes, it's super boring, but there's some new gameplay footage at the end as a reward :-D