00:00
00:00
BoMToons
So many times, it happens too fast...you trade your passion for glory. Don't lose your grip on the dreams of the past, you must fight just to keep them alive.

Age 44, Male

Software Engineer

Somewhere in Nevada...

Somewhere in California..

Joined on 11/29/05

Level:
40
Exp Points:
17,154 / 17,760
Exp Rank:
1,353
Vote Power:
8.10 votes
Audio Scouts
1
Art Scouts
10+
Rank:
Police Officer
Global Rank:
14,799
Blams:
242
Saves:
415
B/P Bonus:
10%
Whistle:
Gold
Trophies:
59
Medals:
1,394
Supporter:
9y 24d
Gear:
17

BoMToons's News

Posted by BoMToons - August 2nd, 2013


I've been continuing to chip away at Super Chibi Knight this last week.

I think there are 2 "Draw Time" episodes that I haven't posted here yet.

Both have gameplay footage at the end. (Watch me draw the boss, then fight it!)

Let me know how you think SCK is shaping up and enjoy the vids!


Posted by BoMToons - July 24th, 2013


It was a long drive back from Comic Con, but CC was a lot of fun.

I helped Rog with his booth and showed off the Flexicade arcade cabinet with his Bionic Chainsaw Pogo Gorilla game running inside of it.

People seemed to like the cabinet and we had a video interview about it with a classic gaming site. The people from Stan Lee's Comikaze in L.A. also contacted us afterward and asked us to attend their convention in November to show off our cabinets.

Now I'm back to work on finishing Super Chibi Knight, I have it all planned out, but there's still a lot to actually draw and code, not to mention all the music and sfx. I was inspired by watching people play Bionic Chainsaw Pogo Gorilla so even though the trip to CC was exhausting, it's kind of given me a needed creative burst to keep churning on Super Chibi Knight.

Check out this video of me drawing a mini boss for SCK:

P.S.
I still need lots of YES votes on Steam Greenlight:
http://steamcommunity.com/sharedfiles/filedetail s/?id=152710075


Posted by BoMToons - July 11th, 2013


I am working full-force on finishing Super Chibi Knight.

We got some good press coverage here:
http://www.joystiq.com/2013/07/01/super-chibi-kn ight-a-2d-adventure-game-from-dad-and-daughter/
http://www.rockpapershotgun.com/2013/07/02/fathe r-and-daughter-super-chibi-knight/

My short-term goal is to get a good beta-quality release out there for people who have signed up for beta testing. It's a tough balance between getting feedback early enough to make changes and including enough content that people get a good taste/vision of what the game will be and get excited about the full version.

I don't know if the Steam Greenlight campaign will be successful or not, it tells me I'm 36% of the way to the top 100, which is quite vague. All I know is I still need a lot more "YES" votes. Epic Battle Fantasy 4 has like 800 comments vs. my 260, so I'm guessing it's faring better. No Time To Explain has over 1,300 comments and it got Greenlit.

In good news, I think the challenge of getting game controllers to work with the final AIR app is solved for PC and Mac, and probably Linux.

I'm considering making a build for the OUYA also, though many people have told me that the OUYA is a waste of time because there aren't enough units out there to really generate any $. Do YOU have any thoughts about OUYA?

Some fans have also requested a Kickstarter campaign, what do YOU think of that? I guess I would pre-sell the game on KS and promise backers they'll get Steam codes or codes for wherever it's released. I'm guessing I'll charge $4.99 for the final game, that's what The Binding of Isaac charged. Your thoughts on pricing?

What does this have to do with Newgrounds? Well, NG was my training ground where I first began scratching my itch to make games. I will still make Flash games and post them here, in fact I have a couple laying around I should post soon. NG is a large part of where I learned what makes games fun and what doesn't work. NG has been a great test bed for experimental ideas I've had and has provided brutally honest feedback on those concepts. NG is the place I've met tons of talented people and worked together with them on projects I'm super proud of. NG has helped me find talented people for positions in my real-world jobs. NG is where I began building a fan base. Now I'm trying to fulfill one of my life-long dreams to get a game I've made out for sale on a console/game-pad device for mass consumption.

NG has helped quite a few of its own make the leap (i-smel, edmund mcmillen, brad bourne, Tom/Dan, and others). I'm really grateful to NG for providing a very talented, supportive, and inspiring community and for illuminating a pathway that shows how people with an idea can work toward commercial success in a very competitive industry.

I hope Super Chibi Knight can make the jump. I've got a lot riding on its success.

Check out some of the latest screenshots and some rockin' "box art" from the one and only Jouste below.

Finally, thank YOU for supporting me in making my dreams come true.

Slogging through the muck


Posted by BoMToons - July 1st, 2013


HEY YOU GUY-UYS!

If you didn't know yet, I'm working on a PC/MAC/Linux sequel to Chibi Knight called SUPER CHIBI KNIGHT!

I am trying to polish off a demo in the next couple of weeks to send out for beta testing. If you're interested in helping test an early UN-FINISHED pre-release demo of Super Chibi Knight, then go sign up at the top of the page here:

http://superchibiknight.com/

Additionally, I could really use your help on Steam Greenlight: To get this game released on Steam, vote "YES" here:
http://steamcommunity.com/sharedfiles/filedetail s/?id=152710075

I am currently 29% of the way to the top 100...

Help Test Super Chibi Knight


Posted by BoMToons - June 17th, 2013


If you didn't know, the original Chibi Knight starred my, then 5 year-old daughter as the voice. Thus it became ultra cute.

She and I have teamed up again (she's now 8) to make a sequel called SUPER Chibi Knight!

As you can tell, the engine is up and running and it's about 1/2 way done, and in this one, you can summon and ride BEASTS!

The game is big enough to hold its own on Steam, so we're trying out Greenlight. I really don't know what I'm doing, but I have a dream of seeing a game I've made released to the masses on some kind of console. While Steam isn't exactly a console, it is super-friendly to independent developers, so I hope we make the cut and can then leverage that to something more console-like... maybe OUYA? :-D

If you're on Steam, please consider giving us a yes vote here, I will give you a high five or a hug next time we meet (your choice):
http://steamcommunity.com/sharedfiles/filedetail s/?id=152710075

Here is another video of some more gameplay:

Finally, here's the site: http://www.superchibiknight.com


Posted by BoMToons - June 7th, 2013


Wouldn't this make a nice addition to your man-cave?

Also, a hint at the game I was mentioning with someone FAMOUS! Coming soonish...


Posted by BoMToons - May 30th, 2013


I'm posting this because it's what I'm working on currently. I will also have a couple mini-games coming out soon-ish.

This is the FlexiCade cabinet at full size and at "broken down for travel" size.

Junk in the Trunk


Posted by BoMToons - May 17th, 2013


My best bud who's working with me on Flexicade just launched a cool little side Kickstarter to help him produce Aluminum Anodized Settlers of Catan Pieces.

If that sounds like your cup of tea check it out here:
http://www.kickstarter.com/projects/44733729/ano dized-aluminum-settlers-of-catan-game-pieces

I have a couple games coming out soonish. One is starring someone semi-famous as the voice actor (just got his voice clips yesterday and my nerd side is freaking out), and one is a mini-game/boss rush game to help promote some friends' Steam Greenlight beatemup.

Stay in touch friend!

Unexpected Kickstarter


Posted by BoMToons - April 22nd, 2013


Pico Day is this weekend. I wish I could go this year. I don't know if Tom's planning on doing Tank Awards during Pico Day, or if that will come later, nor if the Tankies will include 2011 and 2012.

I think Abobo's Big Adventure is a nominee for 2012. I hope we win since we've gotten the shaft as "Game of the Year" from all the other web competitions out there. I wouldn't mind losing too much to Fancy Pants or Madness though.

I went to two Pico Days in the past. It was a blast both times. There's nothing like meeting the real people behind all the stuff you see on this web site.

One incident in particular stands out to me:

My most recent visit was in 2010 (I think) and, for some reason, there was a fake rubber phallus floating around the NG office. I was sitting in the TV area watching a movie or playing streetfighter or something and Stamper came over with the little rubber wiener. He shoved it down his pants and pulled it out through the front zipper in his shorts.

Mind you, this particular rubber device was very lifelike, so it appeared Stamper had exposed himself and was just sitting there nonchalantly enjoying the television program with his flaccid junk hanging out. Well, Tom eventually walked up and started having a conversation with us. At one point his eyes flicked down to Stamper's shorts and a very strange look crossed his face.

I believe that, if memory serves, Stamper then started yanking the protrusion around violently and began blurting out exotic jungle sounds. I was in tears from laughter and Tom just shook his head and walked away.

THIS IS THE KIND OF FUN YOU CAN HAVE IF YOU GO TO PICO DAY!

P.S. I found this picture of the Boston Bomber wearing a BoMToons shirt:

Pico Day Phallus


1

Posted by BoMToons - April 5th, 2013


Life:
The Flexicade Kickstarter is close to being born. I got together with my best bud Matt this week and we worked around the clock to build the "Mark 3" version of the Flexicade cabinet. It turned out really well and looks better than most arcade cabinets you see in public these days. Plus, it's 4 PLAYER!

Check out this album of pics from the build!

Big thanks to Luis for the Chibi Knight marquee and side art.

I got lots of photos and film footage to edit together a Kickstarter video. Stay tuned!

Death:
Roger Ebert passed away. He was an advocate for movies and games as legitimate art forms.

If you have a sec, do the following:
1. Sign up for the Flexicade alerts list at the top of our site if you want to be notified when we launch the Kickstarter.
2. "Like" us on facebook: http://www.facebook.com/FlexiCade
3. Follow us on Twitter: https://twitter.com/FlexiCade
4. Admire this photo of my friend Matt, the engineer behind FlexiCade :-)

Links to Life and Death