I am working full-force on finishing Super Chibi Knight.
We got some good press coverage here:
My short-term goal is to get a good beta-quality release out there for people who have signed up for beta testing. It's a tough balance between getting feedback early enough to make changes and including enough content that people get a good taste/vision of what the game will be and get excited about the full version.
I don't know if the Steam Greenlight campaign will be successful or not, it tells me I'm 36% of the way to the top 100, which is quite vague. All I know is I still need a lot more "YES" votes. Epic Battle Fantasy 4 has like 800 comments vs. my 260, so I'm guessing it's faring better. No Time To Explain has over 1,300 comments and it got Greenlit.
In good news, I think the challenge of getting game controllers to work with the final AIR app is solved for PC and Mac, and probably Linux.
I'm considering making a build for the OUYA also, though many people have told me that the OUYA is a waste of time because there aren't enough units out there to really generate any $. Do YOU have any thoughts about OUYA?
Some fans have also requested a Kickstarter campaign, what do YOU think of that? I guess I would pre-sell the game on KS and promise backers they'll get Steam codes or codes for wherever it's released. I'm guessing I'll charge $4.99 for the final game, that's what The Binding of Isaac charged. Your thoughts on pricing?
What does this have to do with Newgrounds? Well, NG was my training ground where I first began scratching my itch to make games. I will still make Flash games and post them here, in fact I have a couple laying around I should post soon. NG is a large part of where I learned what makes games fun and what doesn't work. NG has been a great test bed for experimental ideas I've had and has provided brutally honest feedback on those concepts. NG is the place I've met tons of talented people and worked together with them on projects I'm super proud of. NG has helped me find talented people for positions in my real-world jobs. NG is where I began building a fan base. Now I'm trying to fulfill one of my life-long dreams to get a game I've made out for sale on a console/game-pad device for mass consumption.
NG has helped quite a few of its own make the leap (i-smel, edmund mcmillen, brad bourne, Tom/Dan, and others). I'm really grateful to NG for providing a very talented, supportive, and inspiring community and for illuminating a pathway that shows how people with an idea can work toward commercial success in a very competitive industry.
I hope Super Chibi Knight can make the jump. I've got a lot riding on its success.
Check out some of the latest screenshots and some rockin' "box art" from the one and only Jouste below.
Finally, thank YOU for supporting me in making my dreams come true.