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BoMToons

112 Game Reviews

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I loved the "bait and switch" premise which had me "hooked" almost immediately. So subversive (submersive?)! It's hard to make an action game easy to pick up and play while still having enough variety to keep things interesting and this game really delivered! Don't throw this one back, it's a keeper!

Really well polished and engaging. Made me want to push through to the end, and I did! Boss battle felt really nice and made good use of all the mechanics learned to that point. Added to my favs!

Very nicely polished and progressively engaging! Followed to see what you come up with next!

New fav game on this site.

This was so original and fun. The sound design was especially top notch. Loved the snacks saying their own types as a dialogue substitute, and the ambience/soundscape of a drive in was captured expertly. So many subtle nuanced touches showing how much care and love was included, even including the end cutscene and credits. I played on my iPad and that worked flawlessly. An immersive little world with memorable characters. Really nice job.

itsreddqueen responds:

Popopopopop pop pop popop! (Glad you enjoyed it!)

This was surprisingly fun. It hooked me and I played through all 30 levels :-)

LVGames responds:

Nice you won all the levels in the demo, I'm happy to hear that!

Loved the art style and the creepy/cute atmosphere. Favorited!

Reminded me of commander keen!

plufmot responds:

aha thanks!

Very complete feeling. Tons of time and effort/polish put into the story/characters cutscenes, transitions, loading screens, settings, and sound (Simpsons arcade/TMNT arcade feels). Intuitive controls, notwithstanding the very innovative concept. Intense dual-hand coordination, but never unfair feeling. Pixel-perfect authenticity. I dig the idea of game design that is optimized for non-standard devices like a drawing tablet.

Stepford responds:

Thanks so much for the kind review, Nick! It means a lot coming from you! <3

Andyl4nd responds:

Thank you!!

Gave me that weird "world moving afterwards" after-effect that I get from Guitar Hero-like games. Really fun and I got into the beat. Nice job!

jefvel responds:

Thanks!
Yeah, same thing happened to me too. At first I thought it was because of the CRT shader effect, but it was the same without it. I'm now used to being dizzy all the time while testing

So many times, it happens too fast...you trade your passion for glory. Don't lose your grip on the dreams of the past, you must fight just to keep them alive.

Age 43, Male

Software Engineer

Somewhere in Nevada...

Somewhere in California..

Joined on 11/29/05

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