I made a game yesterday for Luis Day...whatever that is.
Someone already posted a video of it on youtube...weird how fast these things happen.
Enjoy Luis' flatulence...WARNING SPOILERS!
So many times, it happens too fast...you trade your passion for glory. Don't lose your grip on the dreams of the past, you must fight just to keep them alive.
Somewhere in Nevada...
Somewhere in California..
Joined on 11/29/05
Posted by BoMToons - July 6th, 2009
I was surprised and happy to see that Castle Crashing the Beard recently passed a million views on NG. I'm really surprised that such a small game has enjoyed so much attention. Something special came together with that game...a good union of different skills and humor happened that is turning out to be tough to duplicate.
I hope the power of 3 thing reveals some similar "synergy" (buzzword) amongst the NG community. Right now I'm wondering what happened to Danomano and whether he's still planning to finish off our game.
Anyway, thanks to everyone who played and enjoyed CCTB! May its whiskery goodness live on!
(*fun fact: cctb has been played 7.8 million times across the web!)
Posted by BoMToons - June 10th, 2009
Hi everyone. As you know from my last post, Buccaneer Battle is a finalist in the 2beegames competition. Ansel and I need your help beating out the other games!
Every week the 2 games with the fewest votes are eliminated from the running. If you think we deserve it, please follow the instructions in the image below and vote for Buccaneer Battle! (Voting is done in the poll on the right side of the page)
I'll be posting a reminder every week because every computer gets 1 vote per week. Thanks for the help!
Posted by BoMToons - June 1st, 2009
Ansel and I are finalists in the 2beegames competition with our game "Buccaneer Battle."
We'd sure appreciate your help and support by voting for us using the following instructions:
1. Go to 2beegames
2. Click the "2beegames finalists" banner on the right side (this opens the voting panel)
3. Click the "Buccaneer Battle" radio button
4. Scroll down and click "Vote"
Check the pic below for visuals, or click this link to see it larger.
Posted by BoMToons - May 15th, 2009
Most of you probably think Luis is a really laid back easy-going guy, but when it comes to money, that guy turns into an oinker. The first project we worked on together (castle crashing the beard) he refused to give me any of the revenue because I wanted to submit it to the portal, I "hadn't proved myself yet," and "Tom is [his] friend, not [mine]."
So, when he said he wanted 90% for The Power of Three, AND to make the portal submission... I told him where he can stick his game.
I just think programmers and artists should be treated more as equals, but Luis just doesn't get it.
Posted by BoMToons - May 5th, 2009
I'm obviously a big fan of video game bosses. I find that the excitement that comes from fighting ridiculously large, intimidating, cocky bosses with crazy powers, intricate patterns, and surprise forms so far outweighs almost anything you can do in a preceding level that you might as well minimize the boring level and get straight to the best part.
My inspiration for making "Boss Rush" games came from a neat little place in my town called "The Nickelcade." It's an arcade where you pay a $3 cover charge to get in, but all the games inside run on nickels instead of quarters. For me, that place is like heaven because, in the past, I've dumped at least $20 in quarters in a laundrymat beating the Ninja Turtles arcade game. (If I had known about the Nickelcade I'd have saved $16!)
Anyway, there's a game at the Nickelcade called Megaman: The Power Battle (1995). It removes all the frustration of slogging through a Megaman level only to end up at a boss with a sliver of life left and jumps you straight to the awesomeness that is Megaman bosses.
That game stood out to me as a perfect vehicle for translation into flash. I've seen lots of flash games where the build-up prevents 90% of casual players from seeing the boss which is the best part of the game and has the most love put into it. So, let's take the veggies out of the meal!
Here's a timeline of "Boss Rush" genre games, ie: games that have minimal level buildup before unleashing an epic boss-battle on you. Leave me comments on any I've missed and I'll add them in (if they're any good :-P )
12.16.2002 - Domo Kun's Angry Smashfest (Suggested by Luis)
03.31.2004 - Recoil (Suggested by Mindchamber)
01.07.2005 - Powerfox (Suggested by Kenney)
05.01.2006 - Pico vs. Bear (Suggested by Luis [ date from current portal system ])
08.23.2007 - Boss Bash
01.29.2008 - Mario Remix: Boss Edition
03.12.2008 - Castle Crashing the Beard
03.31.2008 - You have to burn the rope
04.13.2008 - Beat the Boss
04.30.2008 - Pico Blast
08.13.2008 - The C-word (Suggested by lordxavierbritish)
10.31.2008 - Buccaneer Battle
02.18.2009 - Ultimate Crab Battle (Suggested by Luis)
04.04.2009 - Robot Dinosaurs That Shoot Beams When they Roar
04.30.2009 - Da Pink Knight
05.02.2009 - In Utero
Posted by BoMToons - April 27th, 2009
I have no idea what Bento means, but it has something to do with sushi and the same guy that made the original Castle Crashers "Bento" made one based on Castle Crashing the Beard! (Click the link to see the ingredients detailed)
Maybe Kyaraben is a better name for it?