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BoMToons
So many times, it happens too fast...you trade your passion for glory. Don't lose your grip on the dreams of the past, you must fight just to keep them alive.

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Somewhere in California..

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Getting to the "groove" point

Posted by BoMToons - January 5th, 2016


It's easy to get depressed during the winter season but, for once, I'm feeling pretty pumped about entering the new year. I've got some projects I'm banging away on and not feeling overly stressed about money. Hopefully things will snowball into GREAT things in 2016.

I just read a brutal article about game development that hit way close to home by pointing out some of the mentalities I have about succeeding at being a game developer that have contributed to my stagnation. Read it at the risk of recognizing yourself in the "negative" attributes column:

http://www.sodaware.net/dev/articles/shareware-amateurs-vs-shareware-professionals.htm


I have a dream though, and I'm just gonna name names and get it out there:

I want to have my own game development studio.

I think I know enough about the industry to be able to successfully lead a small team of talented people to success. It would have to be small at first and payment to team members would largely be in revenue sharing of our first launches, but once we had our first semi-hit, I think we could easily support ourselves.

Key components of this team:


1. Performance Programmer: Up to date on the latest tech (open FL, Starling, Unity, Haxe) - Intense attention/skill/love for nerdy things like optimization, mobile performance, game engines

2. Back-end Programmer: Database, API, multi-player specialist - Not intimidated with supporting 1,000 simultaneous-user multi-player game... (this position is not necessary for start up, but would need to come in once things are financially stable)

3. Game Artist(s): Strong visual style, good animator, quirky/unique personality and vision

4. Marketing Guru: Somebody that nerds out over analytics, setting up booths at conventions, shmoozing, and social media

Requirement for everyone is to be aware of the industry and trends of what's finding success (and why) and full of ideas for new games.

For #1, I want Antony Lavelle, or Joey Betz, or Newgrounds Mike, or Afro-Ninja (but most of these guys are already gainfully employed with their own stuff) I would also probably fill in here when needed for the first few projects.

For #2, I'd take my old business partner, or PsychoGoldfish, or Tyler Glaiel (also all doing their own stuff)

For #3, I fit the bill pretty well, but I'd really like Luis to be that guy and maybe work together with me on art/animation/menus etc. Poxpower would be good to have on board too for extra retro touches. Kupaman would also be a nice addition here. Mindchamber would be fun to have on board in this slot too. NG Tyler's stuff is looking awesome lately. Oh, and Wiesi...

For #4, I have no idea really... these guys are tough to find and tough to trust, I might have to fill that role for the 1st few years.

So what's stopping me? Mostly fear of failure, some is just not having the right combo of availability of the right people, some is not having the finances to tempt some of the more successful guys.

What bothers me is that, most of the guys mentioned above (and including myself), are all struggling (or at least only mildly successful)... mostly independently as freelancers, some are beholden to a list of regular sponsors/publishers. Most of them are hoping to make the next big hit, but don't have the resources to pump it out and promote it properly. If only we could join forces into a slightly bigger, but still surgical, team. A team needs that perfect storm of abilities and availability to reach a tipping point and break out of the endless loop of scratching up a bare subsistence... some kind of key change or power boost to break out of orbit on our individual planets.

That said, I've also witnessed quite a few "teams" rise up from our ranks and then fizzle and crash. What made them fail?

Anyway, that was something I had to get off my chest and reveal to the sunlight of the world for scrutiny. Tell me your own game devolpment secrets, aspirations, and fears!


Comments

I too love the idea of having a studio in the future; it will be a dream come true. After my current project, I will make some heavy IAP games until finances are stable. Then once secure, make some cool, original works with an expanded team that shares the same habitual vision.

Marketing is super confusing, I agree. I feel like everyone today and their mom "does marketing"; but how to find someone good and appropriate for games is beyond me.

PS. I am very honored to be in your #3 list. Let's make our goals happen.

Yeah, it seems like all people with legit "talent" want to do it "on their own" and distrust becoming a cog in another person's vision (and legitimately so in many cases), but it ends up reinforcing the gravity of their own planet and leading away from legit partnerships (I am extremely guilty of this but am trying to be more humble about helping others succeed even if it means a smaller cut of a much bigger pie).

So... if you make it to that stability/team building point first, keep me in mind as a contributing "cog" I would happily give up some control of the reins to work with you :-D

If you and Antony move to PA and got Tyler to come back closer to the office, you could all pull up desks here!

Reading that post makes me feel so self conscious... Er I mean it makes me assess my personal strengths and make note of goals for improvement... Yeeeeeah that sounds right.

Part of me feels like that list is "Emotional vs Analytical" and people just personally fall into different categories... But that sounds like me just making excuses for being an amateur. Or maybe a good team does have both types of people; inspired emotional types who focus on core strengths, and analytical business types who make sure everything leads to profit.

Promoting the Supporter Upgrade is something where I'm trying to get over the "I feel like a scam artist when I write business copy" mentality. I want to really figure out the best way to sell it this year, so we can maximize results. What promotion will generate 50% more click through to the sales page? What messaging will generate 20% more sales when they get there? I want to do it justice because I believe in it so much and believe everyone will be happy with the results of it's success.

I hope you get to do your studio!

Antony might be convinced to move his family to PA from the UK... but Glaiel I'm not positive about (he's closer to being a truly successful "indie" and less likely to risk all that + he wants to be the "leader" of everything... which worries me re: team dynamics). The other Tyler though... I have no idea how close he is to PA.

I would do it though, if some others were truly committed... then we'd have Luis close by too... but Afro Ninja is moving away right? hmmm... Maybe NG Haus is still a possibility!

I found that post pretty difficult to read and process cuz it felt like the left column attributes were written by someone who personally knows all my weaknesses. You would think that "programmers" wouldn't struggle so much with being analytical and emotionally detached from their work.

I have a belief that it's impossible to be good at everything, and have therefore never considered myself good at "marketing" - and that has become an excuse reinforcing my behaviors. Not sure what's true there... can anyone be good at anything with enough effort and time, or is it more efficient to be good at recognizing what people are "talented" at and making sure they have every opportunity to do what they do best and become more invested in a specialized skill set?

For the supporter upgrade, visualize everything that's dependent on it, including the happiness and success of lots of upcoming developers, if you can re-cast it in your mind as legitimately valuable you'll probably feel more confident about promoting it. Steve Jobs-level visualization of the end game :-P

A long time ago, there was a free demo software that would visualize a heatmap of clicks on your website. I remember being really surprised by the results on my site, people were clicking things that weren't clickable so I made those things clickable and it seemed to help useability/views. Are there ways to do A/B tests and all that other analytic stuff on the NG homepage/upgrade process? Can you analyze the demographics of who currently has the upgrade?

Some sites have certain early access games reserved for subscribers for a few weeks before public release... if you had a couple people making "NG exclusive" games on a regular schedule - you might be able to get enough hype rolling for the upgrade to be truly valuable (instead of JUST being about removing ads) - You could have a live chat with subscribers once a week and tell them about what you're working on... subscribers could beta test the NG Chat that Goldfish is hiding from everyone...

Anyway... one day it'll all come together!

Woah, also very flattered!

I've struggled with this a lot myself- as creators, we always dream for bigger and better. As we advance our skills, we get closer to our dream goal. But there comes a point where a big jump has to occur. When you go from a team of 1-2 people communicating online to a group of 3-5 that need to meet in person. You have to eat certain 'start up' costs just to get that up and running, and then worry about stability. I fear I'm too careful and calculated to risk something like that. But hey, you gotta take those risks too.

But another issue that stems from this: we all want to be leaders. We all want to direct our dream project. But that doesn't work either :( It's the whole reason we started this in the first place, instead of working for someone else.

Yeah, it's rough. I'm constantly re-evaluating what my real goals are and should be. But I guess as long as I'm making *something* I'll be happy.

Yeah, I think it's a safe and calculated approach to build slowly then, when stable, do the bigger jump like you say. But I'm still left wondering if, with enough courage, the jump could be made sooner and have everyone achieving their longer-term goals before they're too old to really enjoy them...

If Tom gave us an impromptu "office" space at NG HQ, that would be a huge part of the "start up" costs... we all already have the software and hardware and knowhow (maybe we could promise a rent/utilities repayment to Tom from our first profits or something). The big hurdle, as you mentioned, is just getting people in the same place and a leadership/work schedule hierarchy established.

I'm a big fan of Tyler's approach where leadership on projects is passed around. On "The Simpsons" they would have a "show runner" for each episode that was the decision maker/buck-stops-here person. That way, everyone got a chance to lead and to follow/contribute in their preferred way.

One thing I would add to Tyler's approach would be internal "game jams" where we take a week and just work on individual personal game projects and build like 4 or 5 prototypes. Then we all play them and discuss, maybe even release them online or to a beta testing group to see what resonates... then we flesh out one of the prototypes into a 3 month game and test it again, then decide whether it's worth fleshing out into a multi-year project based on the hype/feedback. We'd eliminate a lot of the risk involved in game dev by "failing fast" and churning through lots of concepts.

To a lot of people, having their specific name be "the name" associated with the product is important. To me, that's not super important (though I still want to be ONE of the creators) - I'd much rather be involved in a project that makes a big impact - I'm still super proud of having my name in the Castle Crashers credits (even though I did nothing on the actual game) - I just want to be a contributor to something truly worthwhile.

Wanna follow up to afro's comment about leadership. Assume a group of driven individuals who like to do their own projects put their heads together. I think they could probably all come up with something completely new or shift leadership (designer) roles with each project. Member A gets control of game 1, Member B gets control of game 2 and so on.

I love the idea, check out my looong response to Afro for more detail.

Good Luck if you really go on to do this!

Thanks! Still mostly a pipe dream, but one day!

Man, I've been wanting to get involved in a proper game studio for years. My biggest frustration over the past several years has really been having so many ideas and no real time to outlet them.

I have a lot of envy for the NG users who have taken that plunge and even just tried making a commercial game. Maybe in my younger days, before I had so many mouths to feed, the insecurity involved wouldn't have held me back like it has.

Don't get me wrong, I love NG, and I like my job, but like any job it comes with a certain degree of soul crushing. My only real tie to active game development these days is our API, and I don't get to work on that as much as I'd like because we always have so many other higher priority projects that need to get done.

Instead of dreaming up fun things people can play with, we have to worry about things like maximizing advertising, updating the NG experience for the mobile age, promoting content to generate more traffic, getting more users to upgrade to supporters, etc etc. And we have so many sub communities we need to appeal to... artists, animators, game devs, musicians, forum users, etc etc.

But still I cling to the dream, that ONE day, NG will get to a point we don't need to put in as much work, or we can afford more programmers, and we can create an in-house game studio where I can finally get some of these ideas out.

PS - Also flattered at being in your list of picks. I'm glad someone finally recognizes how good I am at #2's.

Wouldn't it be weird if doing that WERE the solution to NG's financial worries?

Mouths to feed is also one of my major roadblocks... one day will I have enough of a buffer to take the risk? Would the pressure of taking the leap now make me more likely to succeed?

Your #2s are epic to behold I've heard.

I might be strange in that I've never wanted to start a game development studio. I'm not a fan of managing people or even working with others in general. I like working from home and being able to take time off whenever I want. I *usually* like the control and variety that comes with doing almost everything myself. I like that my games are all me and no one else can take credit for them (except the music of course!). Working with a bigger team sounds stressful, especially with the extra possibilities of a much bigger failure.

Now that I'm financially stable, I prefer to work less rather than working on bigger and riskier projects.

Having said that though, I haven't tried working on a team project, so who knows, maybe someday I'll try it and I'll like it. And I'm still young, so maybe someday I'll feel like I should try to do more with my life, but so far I'm pretty satisfied working on one-man projects.

Yeah, I definitely get that vibe from you! Have you taken one of those personality tests? They're actually pretty accurate from what I've seen (not just some internet gimmick)

I'm an INTJ, as I would guess are most of the other people I mentioned, but I think you'd fall somewhere else:

http://www.arealme.com/16types/en/

@tyler
@afro-ninja
@psychogoldfish
@tomfulp

I'm curious where you guys fall on the personality types too...

Maybe when Flash is totally 100% dead and I'll be forced to change my workflow, I'll consider working with a team. But I'll try to keep doing what I'm doing while it still works for me.

I'm INFJ...

"Mentor - Bringing light into the darkness.

You always want to seek deep signification among your thoughts, your relationship with other people and material life. You try to understand the motivations of other people and have a sharp insight on people. You are so meticulous when doing things and loyal to your own values. Your vision is to provide better service for all people. As you are completing this goal, you can keep courageous, resolute and organized."

That seams reasonable, I guess!

I enjoy working completely alone when I can but also like working with a small team. Emphasis on small, though... I become less comfortable as things get bigger.

One conflict for me is that I like the comfort of a clear plan - meaning if someone else has put together a plan that I like, it is comforting to have a clear path forward. However I don't like to be managed, so that makes me want more of a leadership role for the sake of freedom.

I use The Room game as an example of something that worked well for me - the movie gave us a very clear roadmap in terms of the script and the sets - but we also were self-managed and free to add our own creative twists. It made the experience more pleasant than having to build a complete world from scratch and all the uncertainty that comes from that, as rewarding as the outcome is.

I can see that in you, this site goes into more detail about the ramifications of each personality type:
http://www.16personalities.com/infj-personality

Accurate for you mostly?

I'm INTJ and it was pretty dead on for me...

ENTP. My answers varied throughout time. The E and P fluctuate to I and J every now and then, but the NT has always been the same.

Ha ha, OH NO! I have an ENTP friend and I love to hate him... he argues with people ALL THE TIME, but is somehow still super loveable.

I'm INTJ, and love having ENTPs around in public scenarios cuz you're the life of the party and I can hide in the back and observe everyone... I call you "social lubricant" lol

Does this describe you well?
http://www.16personalities.com/entp-personality

ISTJ, so pretty close. The answers are tough, as you can usually clearly see what type of category they are trying to put you in ahead of time. In many cases I only partially agreed with either answer. I took one of these a long time ago, wish I could find the results. Ironic, considering my apparent propensity for organization ;)

Ha ha, yeah, the one I linked is a quicker test, but lacks the nuance of this other site (which has you score on a spectrum rather than just polar):
http://www.16personalities.com/istj-personality

I'm a bit surprised to see such difference between the people I scouted for my imaginary "team" - I assumed most would be "just like me" but reading through the descriptions on the 16personalities site does seem to match up more closely with what little I know about all of you...

Overall I'm surprised with the accuracy of these tests.

Wow, I'm reading page after page of this and it's pretty spot on with describing me... Then I wonder if it's like a horoscope, where anyone could read it and say "That sounds like me!" but it even sounds like what I had just wrote about myself in that last post:

"These needs are hard to meet in a corporate structure, where INFJs will be forced to manage someone else’s policies alongside their own. For this reason, people with the INFJ personality type are more likely to, despite their aversion to controlling others, establish their independence by either finding a leadership position, or simply starting their own practice. As independents, sole proprietors in the parlance of business, INFJs are free to follow their hearts, applying their personal touch, creativity and altruism to everything they do."

The whole "reluctant leader" description has always fit me well...

"Further complicating things are INFJs’ eloquence and persuasiveness, which lead to a lot of (unwanted) attention and popularity. Their quiet, determined idealism and imaginative expression naturally draw influence, and if there’s anything INFJs avoid, it’s the accumulation of power over others – and the people who are drawn to that type of power. INFJs will find themselves more sought after than they’d ever care to be, making it even more difficult for them to find someone they truly have an affinity with."

Pretty much everything here describes me... Although I will note that I would like to be successful...

"They are decisive and strong-willed, but will rarely use that energy for personal gain – INFJs will act with creativity, imagination, conviction and sensitivity not to create advantage, but to create balance."

I DO want personal gain but I want to feel good about how I do it; I don't like ever feeling like it came at the expense of someone else. NG always gave me this sort of "survivors guilt" because I was able to make a living off of it while other people who upload content here don't generally have that same level of success.

I feel like I've paid penance for that by carrying NG through a lot of rough years, though. I also feel that as long as I find success in my own game development projects, I may never need to lean on NG again, although I would like NG to be successful enough that it COULD support me if I ever needed it to. I would at least like to stop bleeding money into NG. I don't feel 100% altruistic (altruism comes up a lot in the INFJ summary) but I do think I have very good intentions and I'm trying to create balance and equality.

The writers definitely focus on positive wording for each type (which makes anyone reading it relate) and there is some overlap between types, but overall I'm impressed with the accuracy of these tests. They tend to "nail" my observations about people I know pretty well (and is pretty accurate for me too).

Like I mentioned to Afro-ninja, I'm surprised that there's such variety between the people I pointed to for my fantasy team, I assumed we'd all be a lot more similar since we're all in a somewhat related field and pursuing similar interests.

I came out as INTP

"Thinker - Analyzes problems deeply with intelligence.

You always try to find a logical explanation for something you are interested in. You like things abstract and theoretical. You have more interests in acknowledgement rather than social communication with people. You are calm, retained, flexible and tolerant. You have an extraordinary ability to deep research. You are quite skeptical, so you always analyze problems. Sometimes you are a bit too harsh and ruthless."

Most people wouldn't think of me as introverted. In any social environment, I'm quite the butterfly and genuinely enjoy getting out there and meeting new people. I even like being the center of attention at times. But what people don't know is the whole internal exchange that happens to get me there.

I am definitely introverted. But I'm also always thinking. If I'm in a social environment, I am observing people, drawing clues to things we have in common. I always feel a little anxious going in to any gathering, but I've done enough of them to know when I meet people I have fun. I do have to will myself to get into those situations, but once I'm there it's always a good time.

In my professional life, I've always been content to fill a job, but given time find myself in some leadership position. I always have mixed feelings when that happens. I have a hard time having to be dependent on other people. I need to feel confident in the people that work for me, because ultimately my job is dependent on their ability to deliver. Managing people is not something I enjoy at all.

That said, I get why I end up in those roles. When I have to manage people, I typically lead by example. When people don't pull their weight, I let them know. When they are struggling (but may not ask for help) I can catch it and give them whatever push they may need. When they have legitimately good ideas, I can acknowledge and implement them without my own pride being a barrier.

And the reason I even accept those roles (other than the fact they usually mean a pay raise) is also the same reason I hate being a manager. When I'm part of any team, I take that seriously. even if I'm at the bottom of the totem pole, I consider the entire team's performance as a reflection of my personal performance. I can't just sit around and hope things get better. I'm a man of action, so I ultimately end up taking charge of things if nobody else is willing to.

I've been in teams where the leadership was really passive, but some of my teammates have been very similar to myself. That has also been an issue. What ended up happening is we all tried to pick up the reigns to lead a project and ended up with too many cooks in the pot. Sometimes it worked well if we were on the same page, but other times we'd have vastly different priorities and nothing from the official leadership helped us determine which way to go.

The projects I have the fondest memories of have always been 2-man projects. Just 2 people in constant communication with no other factors breaking the dynamic. I can always find common ground with people, but I can't always get 2 other people to find common ground with each other.

Your is pretty close to mine (INTJ):
http://www.16personalities.com/intp-personality

But apparently you're more perceptive and I'm more judgmental... lol

I liked this part from yours:
"The one thing that really holds INTPs back is their restless and pervasive fear of failure. INTP personalities are so prone to reassessing their own thoughts and theories, worrying that they've missed some critical piece of the puzzle, that they can stagnate, lost in an intangible world where their thoughts are never truly applied."

Sounds like NG CHAT amirite?! ;-)

If it was up to you, what would your team name be?

I'm ISTJ and so is Afro, so maybe all game-engine programmers are that :)

I don't care about the name much... whatever we brainstorm up while watching Rocky IV together...

I do wonder if there are some trends correlating personality type and where they fit on my team roster...

Interesting read. It's making me think about myself very differently.

It's weird. I love to argue, play devil's advocate and get controversial. I like people and I get along with people very well, too. Unless what I say offends them ha.

"Likeminded types get along well enough with people with the ENTP personality type, but more sensitive types, and society in general, are often conflict-averse, preferring feelings, comfort, and even white lies over unpleasant truths and hard rationality."

I think it's quite important to be open and highly critical when doing something like making game design decisions. Helps me cut to the heart of problems quicker. This works well in every aspect of life except socially. I tend to tone it down because I think most people hate realities harshness and the bearer of such realities even more.

"ENTP personalities love to brainstorm and think big, but they will avoid getting caught doing the "grunt work" at all costs."

This might be a blessing and a curse. If there is conflicting vision between me and another on a team, nothing gets made. I've had trouble with others who aren't willing to compromise and put me into a non-leading role on games I'm not passionate about (basically, only jams). On the upside, I think it helps push all parties to a better idea.

There sure is a lot of information to digest here. I'm glad you brought this up haha

Ha ha, I really want to meet you IRL now...

Actually, I don't have that big of a fear of failure.

To me, failure is simply trying something and it not working out. Any failures are simply learning opportunities.

I actually do like to take risks too, but I always weigh the consequences. The only risks I'm not willing to take are the ones that would hurt my kids.

11 years ago, I took a risk. I quit a steady job to make flash games full time, and I had a good run. Ultimately it wasn't a sustainable path, and thus a failure. I was never really afraid of failing though, even when things started going down hill. I left my job on good terms and could always go back if I had to. I had also done a lot of networking and skill building in those days, so I was also more qualified for better jobs.

As it happened, I ultimately made a very smooth transition into working for NG instead of having to go back into the real world work force, but there were a few big-at-the-time companies I almost ended up at.

As for NG Chat... yeah, that's one of those projects that's always been mostly dependent on working with other people.

Both Brendon and myself have wanted to make it happen. Together we have the skills to do it, but the networking side is just a bit outside of my skillset, and some of the front end stuff is on the fringes of his.

Since we're both responsible for other important, but separate, aspects of NG, it's been almost impossible to make chat enough of a priority that both of us would suspend our workloads at the same time to make it happen.

That said, I know he's played with the technology a fair bit in the little lumps of free time he gets, so you never know...

Interesting, sounds like it didn't exactly "nail" you... you are a unique flower that no test can ever accurately contain!

And just kidding about the NG Chat thing. :-D

I did the test and got ISTJ! Which is what I expected really.

Ha ha, yep!

"It is better to be alone than in bad company"

http://www.16personalities.com/istj-personality

You and Afro-Ninja - steady dedication winning the race.

Interesting... took the test at http://www.16personalities.com and THAT one came up as ENTP

http://www.16personalities.com/entp-personality

I feel like both of those profiles describe parts of me quite well. I think my co-workers will agree that I DO love playing devil's advocate to the point of being a frustrating prick. haha

That's one thing I have actually prided myself on is trying to see things from multiple perspectives. Its always been a tool for me when trying to understand what motivates people.

Yeah, that actually feels more like you. You're prob like Tyler in that you're borderline on the analytical stuff.

are you hitting on me? JK lol same

ASL? Who knew NG was also a dating service?! ;-)

I think you've essentially figured out what you want to do, you just need to make it somehow happen! You have other artists, programmers, etc, who seem to be interested. We don't know each other and I wish I could help out with programming, art, etc, but I'm just an actor and filmmaker(at this point) so I'm no use to you(haha).

Seriously though, I hope it all works out, I love your work (and all of the creators you mentioned in your post as well).

As far as the fear, I definitely understand. I'm really self-conscious about the stuff I create, what little that may be and I have sometimes I have let it inhibit me from my pull potential. The perfectionist in me is a constant nag, along with thinking "will people like this?" when I just want to make people laugh. That's why I've put off some things because I'm a big dumb dumb.

Keep on keeping on !

The song of my people... did you take that personality test? Where do you fall? I'm curious where an actor would end up...

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