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35, Male
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Somewhere in Nevada...
Joined:
11/29/05
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So many times, it happens too fast...you trade your passion for glory. Don't lose your grip on the dreams of the past, you must fight just to keep them alive.

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Level 38 Game Developer
Gold Whistle
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What's next capitan?

2016-05-17 12:10:08 by BoMToons

Deterministic Dungeon is out there and has been doing great! (after 2.5 weeks it's nearing 500k plays across the web at the time of this post). Big thanks to @TomFulp for featuring it on the NG front page!

There are a couple bugs, and a few balancing issues, but overall I <3 the game and would really like to do a more fully fleshed-out sequel for mobile. It's the kind of game you want to idly play for a few minutes throughout the day.

With that in mind I've been reconsidering tech for the mobile port. Here are my current opinions on my options:

1. Starling - great mobile performance, big + for also playing well in web browsers as Flash. Great support and community + plugins. FREE! Downside: No console porting and PC/Mac/Linux support is a pretty big hassle for Steam. Shaders are resource intensive and not a very robust library. 

2. Unity - Great cross platform (+ console) performance and mobile support. Great community, lots of plugins, lots of cool special fx available with shaders. Kinda FREE, but not really. Downside: Web Unity is kind of a joke now, also Unity is not intuitive for me - the workflow is clunky compared to what I'm used to, and the 2D stuff still seems somewhat forced. 

3. OpenFL (+haxe) - (I just started messing around with this) - Familiar code/workflow - similar to starling. Cross platform performance (windows, mac, ios, android, flash, html5, etc.). FREE! Poor community support, fairly complicated setup (needed outside help to get the bugs worked out with compiling for various platforms) - Some features don't work across platforms. Doesn't have very good workflow tools (someone has a dragonbones implementation working, but it only works with outdated old versions of dragonbones [2.2]).

4. GameMaker Studio - This is the easiest for me workflow-wise (meaning I can bang stuff out as fast in GM as in Flash). It has cross platform support + consoles + windows/mac etc. Downsides: Costs money, needs extra plugin for skeletal animation (can't use dragonbones/Flash), noticeably missing a good web-browser export (has html5 but I don't trust it yet).

So yeah, there's no KILLER app yet for all export targets that also blends well with Flash animation tools (important to my workflow). Unity is probably closest with OpenFL being promising, but needing more examples, community, and support. That said, if GameMaker had a .swf export, and better integration with Flash animation tools, it would hands-down win for me. I prefer it over the others SO MUCH because of how intuitive it is for my workflow I can't praise it enough!


Here's an anim for upcoming Good Knight Story content update:

1405066_146350126521_lockanim.gif

Here's the final wedding cake pic I promised in my last post:

1405066_146350129263_n.jpg

Next up is finishing another web game I'm stoked about! (also, summer time and getting back into eating right and exercising!)

What's next for you?!


Recent Game Medals

Nooks and Crannies 10 Points Find 3 "golden orb" rooms Medal Stats.
You Shall Not Pass 25 Points Defeat Bob the Balrog (floor 4-3) Medal Stats.
Totem Totalitarian 50 Points Earn all 5 totems Medal Stats.
Field Journalist 5 Points Learn all about everything by opening the field journal! Medal Stats.
Ace of Spades 5 Points Get a single spade in a spin Medal Stats.
Three's Company 10 Points Win with three hearts. Medal Stats.
Claw Crusher 5 Points Beat the first boss. Medal Stats.
Impotent 5 Points Lose all your lives Medal Stats.
De-venomed 10 Points Get spiked Medal Stats.
SECRET MEDAL 25 Points Unlock this medal to see it's details. Medal Stats.


Total Medals Earned: 1,059 (From 232 different games.)

Latest Shared Creations

Free Roaming Vapor Added to bosses for Cathode Raybots Jan 14, 2013. Load Level
Bomtoons Added to bosses for Cathode Raybots Jan 14, 2013. Load Level
untitled Added to faces for Cathode Raybots Jan 14, 2013. Load Level
choco puffs [unfinished] Added to syncdata for Lip Syncinator Oct 5, 2012. Load Level
bomtoons Added to pumpkins for Carve n' Share Oct 18, 2010. Load Level
Lev 3 - 2 shots sucka Added to levels for Madness: Premeditation Sep 28, 2010. Load Level

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