Heh, I got no interest in currently working on a mid sized team... maybe in the future or something but at least right now I got work lined up on my own things for at least 5 years (in addition to bombernauts I'm working on some things with Edmund right now, its been mentioned publicly but no specifics or real announcements yet).
For me the pairing of programmer+artist+musician is the perfect trio for all the games I want to make... I have the technical skills to not really need any help or extra hands on the programming side of things. I enjoy doing design stuff too.
Also I don't think the market can really handle mid-sized teams right now. Every extra person you add is another 60k/yr or so your games need to earn to break even, and there doesn't seem to be any real correlation between team size and how much games sell until you get to AAA games or stuff from already well established companies like behemoth, klei, or capy.
That said it'd still be interesting to have a team in the future... I just would rather have successes of my own to build it off of (and pay people) instead of having to rely on revenue share... which no doubt people would be super frustrated with when a really good game (the type you'd need a team to make) takes like 5 years to finish...
Wiesi
Haha damn you mentioned me! That's pretty cool! I feel honored!! :D
Your post is really interesting to read. To be honest, I always have a guilty conscience that I never write on NG about deeper personal stuff. That's mainly because I feel that my english is too poor to express everything right. It just takes a lot energy for me.
Regarding the amateurs vs professionals article, damn yeah, that was brutal to read haha! According to that article i'm an 100% amateur developer. Seriously, NONE of the professional notes fit to me lol. But I'm fine with that. I see myself as an artist and artist have a right to be psychopaths. I agree with Tom where he writes that he feels like the list could also be "Emotional vs Analytical". That sounds right to me.
Another thing is, I looked up the game studio of the creator of that article and ironically it seem to have shut down in 2006 or so. It doesn't look like that his insights led to big sucess or so. But I might be wrong ofcause. :)
BoMToons
Yeah, maybe that guy is a total idiot and failure... that'd make me feel better about myself!
I've always believed knowing your strengths and weaknesses and sticking to your strengths and looking for help on your weak areas was the way to go... but that article shook that idea up in me a bit.
What is your personality type?
http://www.16personalities.com/