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BoMToons
So many times, it happens too fast...you trade your passion for glory. Don't lose your grip on the dreams of the past, you must fight just to keep them alive.

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Somewhere in California..

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What Nao?

Posted by BoMToons - February 13th, 2017


This will get buried due to valentine's day, yet here I go!

I've been making Game Development tutorials for my high school students using FLASH! Why would I use FLASH? Because it's still the fastest "0 ---> Game" software out there.

The latest series is about making a PLATFORMER style game!

Check out this video about wall jumping:

How different my life might have been if I'd had a class like this in my highschool...

I'd like to teach an "Advanced Game Dev" class next year where we look at other programs and do some mobile dev.

What do you think of this kind of video?


Comments

I feel like this should maybe be wrapped up inside of a character class? However, it adds an extra step to the tutorial, and you may not want to breach the concept of OOP just yet.

Yes, I agree, but you're right, avoiding OOP to get them making games as fast as possible. They have enough trouble just understanding functions...

misread as neo and was mislead into thinking this news would be about matrix somehow

clickbait tbh

the clickbaitiest!

It would have been nuts to have resources like this in high school, even crazier to have a teacher who could walk you through it in class. Wonder if my kids will be watching these videos one day!

We started watching speedpaint videos recently, it's fun to show the kids how cool art is made.

I personally believe that the "in person" component of video instruction is the key... Khan Academy and other online resources are good, but having someone there to help you troubleshoot in person (and that person being the person that actually made the reference video) makes a huge difference in staying motivated and understanding the instruction.

I need to come up with a good name for what I'm doing... maybe "guided video instruction" or something...