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BoMToons
So many times, it happens too fast...you trade your passion for glory. Don't lose your grip on the dreams of the past, you must fight just to keep them alive.

Age 43, Male

Software Engineer

Somewhere in Nevada...

Somewhere in California..

Joined on 11/29/05

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Get Super Chibi Knight CHEAP!

Posted by BoMToons - June 30th, 2016


Super Chibi Knight is only $1.24 right now on Steam, the Soundtrack is only 79 cents! Get them before July 4th to take advantage of this great deal!

http://store.steampowered.com/app/283080/

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In other news, I relocated my office this week to make room for my kids to not all be in the same room (now we have a girl room and boy room). As I was cleaning stuff out and throwing stuff away, I went on a nostalgia-filled reminiscing trip. I've been making games for a long time now (over 10 years) and it's been a wild ride!

Newgrounds was the first place to really encourage me and recognize a spark of talent in me (though my old stuff is really cringeworthy looking back). I've worked with a lot of talented people and made some legit friends. Sometimes I wish I could go back to the old days when people had a lot more free time and you could get by making smaller-sized experimental games to flex your creative muscles.

Some of my highlights were P.I.C.O., Nephi's Adventure, Aqua Slug, Black Sheep Acres, Ivan Drago: Justice Enforcer, BoM Beat Battle (Winning the "Rockout" contest) visiting Comic Con 3 years in a row. Terrascape. Trick or Treat Adventure Quest. Boss Bash. Going to Pico Day. Doing stuff for Wiggi World/Woogi World. Visiting Italy. Pico Blast. Castle Crashing the Beard. The Newgrounds Printed Calendar. Buccaneer Battle (winning the Max Games contest). Portal Defenders. Cave of Wonders. Chibi Knight. Madness: Premeditation. Abobo's Big Adventure (Winning a NG Tank Award). 3 kids along the way. Super Chibi Knight. Deterministic Dungeon. Time flies!

I wonder if my "peak" was some point in there or if it's still to come. I wonder if things will "click" monetarily soon with a bigger project. I can definitely see improvement in myself over that time period, but the market in-general has also gotten better and better with higher standards.

I made a spreadsheet of my games (since the NG API was launched and I began tracking stats across the web) to see if I could recognize any trends. Surprisingly, Pico Blast seems to have had the broadest appeal on the web for the longest time. It's a good fun "boss rush" game, with nice variety, but I wouldn't have chosen it as my "best game." 2008-2010 seems to be my most "successful" time period.

Also, I discovered that, just since starting to track stats in 2007, my top 20 games have been played over 100 million times. That means I've been entertaining 10 million+ players a year for 10 years! 

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Johnny Carson, talking about why comedians do what they do said: 

"Everybody wants to be loved–no matter what they do. Everybody wants to feel that somebody likes them, they’re accepted. It’s an attention-getting thing. And that, in effect, is like saying, ‘Hey, look at me, folks. I’m getting your acceptance.’ So it is a form of love, I think, you’re looking for from the audience. And I’m sure that’s part of it, to any performer, is that, 'they like me’."

I've questioned my motivations for creating stuff a lot over the years. Money is ONE motivation, but there is also the desire for acceptance/love mentioned by Johnny Carson. It might be called "attention whoring" or whatever, but I can't deny there's some of that going on with me. I don't think it's shameful, it's just a part of any person's creative drive.

I honestly believe that, even if I had all the money in the world, I'd still be doing this, worrying about how popular my creations are, and enjoying it.


Updates on Boss Clash: I've been working on menus!

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Do these make you excited for Boss Clash? If so, sign up to be a beta tester!

<3 Nick


Comments

maybe but no

No likey boss clashy?

Loved your work so far, looking forward to Boss Clash

Woo woo!

weird, i had nostalgia earlier today, was talking to TimFrommeyer about it, looked at my portfolio of stuff, the time trials, making stuff in 72 hours, etc.

crazy times. while i dont think i could ever be that productive .... err agile.. again, i do think that the creative spirit is still there, i usually have ideas for stuff and play scenarios of animations and games in my head pretty much daily, some stuff stupid, some stuff good, some stuff based on games i long abandoned, or are on pause ('eternally')... itll just at random it seems, like light bulb *ding* you know what if there was a giant claw... or what if a car runs you over.. or what if etc. so i think as long as i have that little boy inside of me with questioning stuff or coming up with ideas its comforting.

i think one of my main goals, is to move, maybe out of philadelphia, or the country and live on my own. ive been starting to feel like im just too old to be living in a multi-roomate situation, id like my own furniture / couch / etc. so i think once i resolve that, i can feel more comfortable coming home and working on stuff.

SOON

Don't tease me with your availibility Luis! ;-)

bought!

So you're the ONE! ;-)

I got it! Can't wait to play it! (gotta get Air on my Ubuntu PC working)

Nice! The Linux build is missing some features, but blame Adobe for not maintaining their AIR for Linux stuff up to date with other operating systems.