ART:
Here's what I've been up to lately art-wise:
CHOOSING A RANDOM FACEBOOK FAN:
I also ran a holiday give-away on my Facebook page for free Steam Keys for Super Chibi Knight by selecting a random "fan" from the list of people who have "liked" the page. This turned out to be more complicated than I expected because, inexplicably, Facebook doesn't let you export a list of your fans in any useable format...
There are 3rd-party apps that will do this, but they all require you to "share" your data with them which, to me, is a privacy infringement for my fans, so I came up with a hacky way to extract the data myself:
http://pestoforce.com/randomlike/
If you want to use it, your data is totally secure and private (my app doesn't store any of the text it generates). It's also easy to export the data as a .csv file to open in Microsoft Excel (or Open Office) or to import into a database.
I also made a video tutorial to help you get started with it (sorry about the long-winded intro):
MORE SUPER CHIBI KNIGHT STEAM KEY GIVEAWAYS:
I gave a bunch of keys to DeathInk to give away on his page, so make sure you're following him to get in on that sweet Super Chibi Knight goodness!
I just updated the Steam version of Super Chibi Knight to v: 0.679, here's a look at something new from the update:
REWARD FOR READING TO THE END: I DID ART FOR A WEB GAME THAT'S COMING OUT SOON! STAY TUNED!
Anything in this post get you excited?
MSGhero
Checkpoints make me happy.
BoMToons
Yeah, I'm wondering if they will be NET more frustrating, cuz going through a level organically levels you up so you're stronger for the challenge that killed you... skipping that with a checkpoint means you will repeat the same challenge at the same level and be more likely to die again...
DECISIONS!