Watching this video brought many pits to my stomach. Most of his mistakes coincide with problems in Super Chibi Knight. I'm guessing lots of game designers can relate to what he's talking about when they've tried making an "EPIC" game. At least I'm "failing fast" instead of wasting 13 years on SCK (unlike Abobo's Big Adventure :-P)
But SCK will be good... don't worry! It will be worth your money!!! :-D
I downloaded his game and it was fairly bad, but had some flashes of brilliance. There's a puzzle where you use a paintbrush to paint the walls in a dark room with glowing moss so you can see the platforms well enough to get to the exit. Dedicating time to code and perfect a gameplay mechanic like that, that will likely only be used once, is what makes indie games special.
Here's a screenshot of exactly what I'm working on at 1:05 PM Pacific Time on Thursday 6/19/2014 (the time of this post).
Can you relate to that video?