I feel a bit of writer's block going on right now with Super Chibi knight. SO MUCH LEFT TO DO!
To try to deal with it, I switched strategies and am just busting stuff out with placeholder art to eventually go back and re-do with final art later. It seems to be going ok, but I'm still feeling slightly overwhelmed.
What do you guys do to work through that "blocked" feeling?
Here's a quick video of something that's probably over-done in video-games but I always enjoy these kinds of levels. I did some pseudo inverse-kinematics on the wheels to make it feel more realistic:
Reminder to answer this question: What do you guys do to work through that "blocked" feeling?
MSGhero
I either work on a different project that's more fun to make (interesting concepts, not boring repetitive stuff) or wait until 1am which is when I get a lot of work done.
BoMToons
I've promised myself not to do anything else til SCK is done. But switching gears and working on a diff PART of the game might work.
I have trouble pulling all-nighters now with family obligations and schedules to parallel.