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BoMToons
So many times, it happens too fast...you trade your passion for glory. Don't lose your grip on the dreams of the past, you must fight just to keep them alive.

Age 44, Male

Software Engineer

Somewhere in Nevada...

Somewhere in California..

Joined on 11/29/05

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Comments

i`d go with unity - not done much other than flash but it seems to be good :)

Unity just doesn't gel with me for some reason... it takes me forever to get anything working with it...

congrats on your game! I havent had a chance to mess with it thoroughly. We still have Pico Day people at my house so i've not really had the time to sit at the computer much. SOON.

As for the summer, hopefully getting back into making things again and rewarding it with a trip in september, been meaning to go somewhere unusual like Jordan or something.

You're always going cool places... make sure to wear some Jordans in Jordan.

Maybe after you finish Barfbarians (and your other stuff) I could figure out a way to throw a large sum of money at you for some programming...

I'm off of Barfbarians (see my last news post) - so working together may not be totally out of the Q!

I'm all the community support you need for OpenFL ;)

Yes, except you only use Haxepunk or Flixel or whatever framework...

game maker - art / animation side is tedious but it now seems to be the best option just now... either way good luck also what was barfbarians being developed in?

Barfbarians was being made in gamemaker.

Have you actually used Starling? Would you recommend it? I've always been worried about mobile performance...

Yes, it runs super fast on mobile, many great and successful mobile games have been made with it. Don't be afraid!

I used AS3 and just directly exported too mobile for my Last Egg Alive. But without starling it can lag quite quick so it was a mission to keep it down. I think Unity seems to be the best standard for mobile going forward and always seems to beat most other things when you compare the games.

Yeah, straight exporting from flash with lots of optimization can work ok on newer devices, but really still isn't viable for older stuff. Gotta use starling for mobile.

Great points! Thinking about switching to Game Maker from Unity purely for the reasons you mentioned! Thanks again for the great info

No prob, I love it!