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BoMToons
So many times, it happens too fast...you trade your passion for glory. Don't lose your grip on the dreams of the past, you must fight just to keep them alive.

Age 44, Male

Software Engineer

Somewhere in Nevada...

Somewhere in California..

Joined on 11/29/05

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Comments

Congrats on the release!!!

Thanks Tom!

Congrats again, man! Never look at a game release as a waste of time. It's an accomplishment! Really happy you saw it through.

And now, onward and upward to more game projects. Really excited about our new IP!

Yeah, looking forward to new stuff!

Congrats, game looks really good.

Thanks, and THANKS! :-D

I've been following these posts for a while now and finally caved. Just purchased the game and it's downloading now. Congrats on the release and I can't wait to play it!

Hooray! I'm curious to know what you think!

Awww man. So excited! Congratulations!

Thanks tone-loc!

Hey BomToons congrats!

is there any way i can speak to you in private ... skype maybe?
im just wondering as i have something you might be interested in. If you are not interested you can delete me, i just want you to hear me out :P

Drop me a pm to tell me if you want to speak or not :)

You're welcome to PM me and fill me in. You never know! And thanks for the congrats!

It was a really fun game. I hope it becomes wildly successful and allows you to keep pursuing game development full time. Congratulations.

Thanks man! Glad you enjoyed! I have the same hopes :-D

nice

*high five*

Great to hear! Time to update my game.

:-D

So glad to see it is finally released. Haven't played it yet, but trailers look pretty amazing. Good luck with your next projects. So far I've enjoyed every game you uploaded here :D

Nice! If you like my other stuff, you'll probably like this too! :-D

Congrats on the release! Pretty much what Rog said. I enjoyed the transparency of your progress

Thanks Luis, and thanks for your contributions along the way. Don't know if you saw, but you're enshrined in the NG blimp in the game:
https://www.youtube.com/watch?v=_KxjBHu7XNU

meanwhile im still camping your account waiting for more free steam keys

you know id buy the game if i wasnt chronicly broke

Broke? How so?

OpenFL yesssss do itt

Definitely gonna look into it :-D

Congrats on getting this beast out in the wild! I've enjoyed reading about all the hurdles and milestones you hit along the way. Now I just need to find a solid block of time and play SCK through!

Thanks Josh, looking forward to hearing what you think!

Exciting!!
I'll be slotting this into my play list very soon!
OpenFL is very nice, I can try to help out if you run into any issues. Although honestly I think I may move to Unity for my next project. Hard to say at this point...

Nice, why Unity over Open FL?

it's that time of the year after the steam sale, everyone's broke

Ha ha, yeah, maybe.

Unity is a more mature platform at this point- Unity has direct support for next gen consoles whereas OpenFL is still in the early stages. Unity is also more powerful, offering built in support for 3d rendering and shaders. OpenFL is working on this too but it's not quite there. From what I can tell Unity also has more support in general. I've been able to do everything I've needed in OpenFL so far but sometimes it requires hacked together extensions that are ugly and mystifying.

That being said, the framework of OpenFL will be a much easier transition from an actionscript background (assuming you're ok with the lack of any visual IDE)

Yeah, I think, if I'm gonna do Unity, I should prob just jump in and bite the bullet. OpenFL sounds like an easier transition for me personally, but I think I can handle Unity's language (I messed with c# a bit already and it seemed do-able)

I love Unity. When I moved my game over from Flash to Unity it just made things so much easier. But I just played through the first chapter of Super Chibi Knight, and am loving it so far. I will drop a review on Steam once I complete the game. Also I love the Blacksmith's name. Great game, can't wait to see what you cook up next.

Nice man! Are you using Unity's 2D tools?

Thanks for the note.

The only Unity specific tool I use is their scene creator. Everything else I just do through code. I ported my old state machine from flash, because I didn't care about learning their system (plus I hate graphic systems). Also I was not a fan of their physics system, so I just use ray casting, along with my own physics.

It's great though, because with Flash/Starling was limited with video ram, and I had to create a pretty complicated system that would discard animation sprite sheets on the fly. Unity handles all of that garbage collection for you. Also the ability to add scripts to objects is really cool, and has saved me quite a bit of time not having to rewrite code for objects in the game that all act the same, or follow similar principles.

Nice, sounds like a good setup you've got going. Do you still do art in flash?

For this game @cartoonCoffee is handling all of that stuff, but yea he is still using flash for the animations. He exports them as sprite sheets after, and I import them in unity as animations. He uses Photoshop for the backgrounds.

Cool cool!

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