00:00
00:00
BoMToons
So many times, it happens too fast...you trade your passion for glory. Don't lose your grip on the dreams of the past, you must fight just to keep them alive.

Age 44, Male

Software Engineer

Somewhere in Nevada...

Somewhere in California..

Joined on 11/29/05

Level:
40
Exp Points:
17,170 / 17,760
Exp Rank:
1,360
Vote Power:
8.10 votes
Audio Scouts
1
Art Scouts
10+
Rank:
Police Officer
Global Rank:
14,805
Blams:
242
Saves:
415
B/P Bonus:
10%
Whistle:
Gold
Trophies:
59
Medals:
1,394
Supporter:
9y 1m 23d
Gear:
17

Comments

We're slowly converting everyone to using FD. One day it'll reign supreme.

Openfl is what can target flash, html5, native, mobile, etc. It's haxe but a specific library within the language.

It's a no-brainer now that I see how easy it is.

Sweet game, but I'm going to wait for it to come to NG before I go all out on it :) Glad it's done well so far! And thanks for the developer info, I know a few folks here who could benefit from it!

Thanks for dropping in!

haha these sprites are cute, his jump sprite is fun, I like this dude

Yeah, Luis did a pretty ok job on this... for once! :-P

theres some neat possibilities with the barfquest demo. I've been playing alot of Hard Corps lately and i like how the really bend and stretch sprites when you kill a boss. It crossed my mind how to go about doing that in flash without manually doing it with new art or on the timeline.

Oh hi Luis!

Yeah, stretching and skewing is all possible with bitmapdata!

FD is a NEW technology?
It isn't new for ages already.

New to me! Ha ha, that's my point... it took me THIS long to try it!