00:00
00:00
BoMToons
So many times, it happens too fast...you trade your passion for glory. Don't lose your grip on the dreams of the past, you must fight just to keep them alive.

Age 44, Male

Software Engineer

Somewhere in Nevada...

Somewhere in California..

Joined on 11/29/05

Level:
40
Exp Points:
17,170 / 17,760
Exp Rank:
1,359
Vote Power:
8.10 votes
Audio Scouts
1
Art Scouts
10+
Rank:
Police Officer
Global Rank:
14,805
Blams:
242
Saves:
415
B/P Bonus:
10%
Whistle:
Gold
Trophies:
59
Medals:
1,394
Supporter:
9y 1m 23d
Gear:
17

Comments

That is all looking great! In Nightmare Cops our max textures are even smaller than that but I can just break apart the art in Flash and have it all together inside a graphic of movie clip. Would be nice if Game Maker 2 would let you group large pieces like that, assuming it doesn't.

Also do you see the last video you included in that post? I'm seeing an empty box on my end, wondering what went wrong there.

Yeah, no grouping of multiple sprites with unique positions within an object in GMS 2, that I know of, but maybe someone who knows more about it can correct me and make my life easier.

Update: I see the second video now. It hadn't loaded in my lightbox feed so I'll test that again.

The first image was actually uploaded as a .gif - did NG stop supporting animated gifs in blog posts recently?

@BoMToons It might have been an issue if the animated gif was too big - how big was it?

15 MB... that makes sense... I'll see about uploading a shortened version.

I am working in Gamemaker Studio 2 as well... let me know if you are interested in collaborating once you get ready to move on to a new project. I'm working on a reboot of Primary, but I'm currently still in the engine building and world building phase, so the engine can pivot. It's always more fun to work on stuff with others.

Cool man, good to hear you're still at it! I'm excited to see the latest and greatest version of Primary!

I think in a weird way, having tailspins at the same time actually might have made for a better game in the end, well, if we finish it. I feel alot better about animation now, or maybe i'm better, or both, i've been tempted to start redoing things.. but i wont, and it helps to live with @krinkels because he is able to talk me out of trying to redo stuff, he knows all too well, games that take a long time to finish.

Yeah, I'm actually a much better programmer now compared with then as well. Not being as frustrated with bugs is a big momentum builder. Let's finish it! :-D

Better late than never!

Hey! I just said that!

Your animations would look SICK interpolated in Dain-App. Have you seen that yet?

https://grisk.itch.io/dain-app

It's cool tech, but I prefer the chunky motion... to me it feels more authentic/nostalgic.

SORRY, LUIS' *

Credit where credit is due!

@Tyler, hey, this instrument looks pretty powerfull! Where did you find it?

@Pecheneg check the #dainapp hashtag on twatter dot com

Hey BoMtoons! I wanted to ask you a question. How would you feel about discovering that you created a fan club to honor your creations and it already has, for example, 5000 participants?

Ps: I really like your creations, you are very talented.

Um... I would be really flattered? Are you referring to something real?

@ABrazillianBoy @BoMToons

no, I am not referring to anything, but I am not saying that there is no fan club of yours, there must be many of these, but I am not part of any of them.

Ha ha, none that I know of. You can join the Super Chibi Knight Discord channel tho!

@ABrazillianBoy @BoMToons @BoMToons

Hah, it would be nice to participate, but I'm not good at speaking English, so I'll stay here in my lonely ball

Looking forward to playing it!

Castle Crashing the Beard Remastered.exe