Age/Gender: 29, Male
Location: UT
Job: GUI Designer
"Family, Religion, Friendship: These are the three demons you must slay if you wish to succeed in business" - C. Montgomery Burns
Newgrounds Stats
Whistle Status: Silver
Exp. Points: 9,220 / 9,340
Exp. Rank #: 1,447
Voting Pow.: 7.09 votes
BBS Posts: 1,910 (1.3 per day)
Flash Reviews: 127
Music Reviews: 9
Trophies: 24
Stickers: 0
All Flash Reviews
127 Reviews | 42 w/ Responses
You wasted so much of my evening with your addicting game >:(
Author's Response:
Wooo thanks for your review. Glad legendary artist like you playing our game.
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Art was great. HUD effects like life meter breaking were nice touches. I also loved the addition of new moves and combos as you level up. Lots of potential for this game to absolutely rock, the only problems I had were the slow knight movement and the leveling down.
There didn't ever seem to be quite enough time to effectively dodge the slam attack unless you just go for 1 hit and run (and combos are the fun in this type of game) so I got stuck in an endless cycle of "level up" "level down" which got really annoying. I'd say speed up the knight and take out the level downs, also lower the boss health by 1/2 and you'd have a real masterpiece going.
P.S. LOL at pinky throwing his butt in the air when he dies.
Author's Response:
thanks for the review, my fault for not mentioning anywhere that you doubletap to dash. hopefully I can get some tweaks in.
as for the comb stuff, its in there, you just have to time it to the flashes.
my mistake is you should just allow for button mashing while rewarding the people that time it. Instead in this game we just punish who dont.
updated version will address that.
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The art was really awesome. The variety in gameplay was nice too. I expecially liked all the nice little touches like the arcade games and bathroom talking. Last boss was enjoyable and the carts on rails were really nice.
I was disappointed not to get my medals though and, as has been mentioned, I just ran past most enemies once I realized how many hits it took to kill them.
Author's Response:
Thanks for the comment
I'll take it in consideration and lower the HP of the thougher enemies. By the way, the medals wouldn't work because the API code (which had just been translated to AS3 and not yet tested) had a little glitch in it!
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That was great and original. I laughed at many points. Great style also, very consistent and slick.
Author's Response:
Thank you.
(If you make another portal defenders you should convince Luis to make me a Boss)
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I want to earn all the gheychievements plz thx
Author's Response:
It is challenging i know but keep at it because if you don't gaychieve your goal at first just try harder.
Noone ever said that earning gheychievements in life are easy.
In fact it takes some elbow grease and it appears i gotten a review by a super famous newgrounds celebrity such as yourself.
-PowerRangerYELLOW
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Great and good
Author's Response:
Haha thanks man
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Needs more pictures of the food and a "THE END" slide. Also starting and stopping music is bugged out. Plx send me fudge now?
Author's Response:
The fudge is free, but I ask for $10 shipping per pound.
I'd probably make it for you if you paid me XD
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My fav part was the northeastern/canadian accent. The loop on the guy's cig smoke bothered me as well as a weird line in the slugs body, but overall really cool art, looking forward to moar.
Author's Response:
The smoke was kinda weak in hindsight yeah. Though, I'm a bit confused what you mean with the slug? The stripes kinda moved when he slithered. None the less, glad you liked it :)
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I really enjoyed all the cloud effects, amazing, nice work! Favorited!
Author's Response:
clouds were so much fun to do thank you! favorite! whoo
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Phew, thanks for the link, I finally found the game!
Production values were really high in this, nice camera work, transitions, and extra charm on everything. Very graphically pleasing.
As for gameplay I felt like I was mostly mashing buttons as fast as I could. Does each guy have a pattern like on mike tyson's punchout? Maybe I'll play again and see.
Author's Response:
They have different set attributes that control their bahaviour, but nothing as awesome as the great punchout :p
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