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BoMToons's Banner
BoMToons

Age/Gender: 28, Male
Location: UT
Job: GUI Designer

The opposite of war is not peace, it's creation.

Contact Info

Newgrounds Stats

Sign-Up Date:
11/29/05

Level: 22
Aura: Light

Rank: Police Officer
Blams: 238
Saves: 264
Rank #: 14,266

Whistle Status: Bronze

Exp. Points: 4,920 / 5,380
Exp. Rank #: 3,151
Voting Pow.: 6.34 votes

BBS Posts: 1,463 (1.46 per day)
Flash Reviews: 92
Music Reviews: 8
Trophies: 17
Stickers: 0

All Flash Reviews

92 Reviews | 32 w/ Responses

Page: [ 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 ]


Score: 8
Throwback the Duck Ep. 0

"I love Howard the Duck"

date: August 19, 2006

Howard the Duck was king of the 80's!

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Score: 10
TANKMEN 1.5

"Can't wait..."

submission: TANKMEN 1.5
date: August 17, 2006

I can't wait until the zombie tank man is finally revealed.

Nice work.

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Score: 10
TANKMEN

"Who better?"

submission: TANKMEN
date: July 2, 2006

Who better to make this excellent piece of newgrounds art than the guy who did the new logo?

Why aren't more reviews phrased in the form a question?

I'll take the rapist for 400 Alex.

Author's Response:

Who deserves a good ol' slap on the ass for his SWEET review?

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Score: 10
K-FED: Dancing with Fire

"Supoib"

date: June 17, 2006

I love games with good graphics and this one was stellar in character design, menus, camera movement, staging, and animation.

I like your take on making mouse-driven games. Really makes it so anyone can sit down and get immersed without having to think about anything.

Suggestions for improvement? ...no nothing...I think you accomplished your objective 100%

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Score: 8
Mikey's Show

"So good"

submission: Mikey's Show
date: May 27, 2006

You showed some real talent for blasting overworked jokes and the rut of a mentality that most flash makers (myself included) often find themselves in...really, quite good.

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Score: 10
Identity (2006)

"Top-Notch"

submission: Identity (2006)
date: April 19, 2006

This was top-notch work and very enjoyable to watch. The amount of control used in the artwork, scene staging, and animation very obviously set the crudeness of the drawing and color scheme apart as intentional choices that lend to the overall meaning.

I was impressed overall with the fluidity of the animation, perspectives employed in the staging, and especially with the overall point of the piece (something on NG with a deeper meaning than just sex and violence...whoa!).

Truly a work of art.

Author's Response:

Thank you VERY, VERY much for the attention paid to how I created the movie- it was always my main concern that I wanted the movie to look good and flow, else interest is lost in the surroundings and character and I get bad reviews. I too agree that it is such a rare thing to not have movies on newgrounds purely running on sex or violence (most noteably ones which suit no other purpose). Other movies I am not all too fond of are obviously bad submissions put on and immediately removed, and submissions with hardly a scratch of originality (usually sprite movies here). thanks for the review!

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Score: 9
Las aventuras de Mr.Coo

"Once again..."

date: March 28, 2006

Off the charts compared to almost all other NG stuff. Your stuff is professional quality. Anxious to see more.

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Score: 9
The NU adventures

"Just awesome"

submission: The NU adventures
date: March 27, 2006

You my friend have some serious talent. Top notch in all areas.

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Score: 7
Masters of Doom!

"Probably over most NGers heads"

submission: Masters of Doom!
date: March 27, 2006

This probably flew right by most of the people who visit newgrounds, but I actually played the original mario-hacked version of commander keen, and I know a little about the Doom creators' history, so this was pretty darn funny. I'll have to check out the book this is based on. Nice job, but your artwork and animation have a lot of room for improvement.

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Score: 7
Territory WAR

"Afro-licious"

submission: Territory WAR
date: March 23, 2006

Afroman-The AI in this was a big task to bite off, I think you did pretty darn good for your first advanced AI game.

You already know, but the graphics need work, destroyable bgs, some physics fixes (some guys went through walls when they were hit), the "distance traveled" can probably just be converted to a timer I'd think (a-la worms) because right now you don't get penalized for going to the left (the distance actually goes down when going left) and other stuff that's already been said a hundred times in these reviews.

Notwithstanding all that, good job on the first flash game I've seen of this type.

If you're looking for someone to do grafx for your next thing, I'd be willing to help out. Check out my profile to see my skillz.

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Page: [ 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 ]