Age/Gender: 29, Male
Location: UT
Job: GUI Designer
"Family, Religion, Friendship: These are the three demons you must slay if you wish to succeed in business" - C. Montgomery Burns
Newgrounds Stats
Whistle Status: Silver
Exp. Points: 9,130 / 9,340
Exp. Rank #: 1,461
Voting Pow.: 7.07 votes
BBS Posts: 1,900 (1.31 per day)
Flash Reviews: 127
Music Reviews: 9
Trophies: 24
Stickers: 0
All Flash Reviews
127 Reviews | 42 w/ Responses
You wasted so much of my evening with your addicting game >:(
Author's Response:
Wooo thanks for your review. Glad legendary artist like you playing our game.
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I had fun playing this and it kept me stuck until the end.
I have to say though, that Harry's contributions were the real standout. Loved the music and cut-scenes.
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Gah! Need the whole thing, not a short preview! I definitely don't believe you can't fit the whole thing in flash...even if not, you could always upload part I and II. Just be honest and say atom won't let you upload the full version, or you get a kickbacks based on the number of views.
You don't gotta lie to kick it...but still 7 cuz what's here rules.
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That was a neat journey
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I spent quite a while finally beating the last boss and my medals didn't save!
Other annoyances:
1. Eggs don't work for last boss, even if you drop them before the final battle starts, you have to play the whole level again when you die...it wouldn't be so bad if the boss weren't so hard. ie: Eggs are pretty much useless on the last level.
2. When you skip dialogue by clicking with the mouse, you have to click again in the game to be able to move.
3. Achievements in game that don't tell you how to get them. They just show the obscure titles...it's fine for a few "secret" ones, but ALL of them? Come on.
4. NG tank logo link doesn't work in-game
5. Final game-beating achievement is broken
Other than those things, I enjoyed the game. It did keep me coming back, tho the retro feel was more of a draw than the rhythm synch.
Because the rhythm aspect didn't play a central role in gameplay, basically just pulsing stuff and events being activated at certain times, I didn't feel very immersed in the rhythm aspect...maybe if more actual user gameplay was dependent on the rhythm instead of just everything outside the main character it would grab me more. Like, having to move your character in time to the beat for extra bonus eggs or something.
Was that wizard at the end inspired by the movie "Big" with Tom Hanks?
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Art was what kept me playing until I got all the medals. I guess the Medals kept me going too :)
I thought you earned money too slowly. Seems like a game like this shouldn't require such a huge time investment. I found myself getting pretty bored while trying to rack up enough cash to buy the next upgrade.
I really liked the upgrades themselves though, especially the combo of equipment with the guns.
Good job overall guys!
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I didn't come into this expecting much, but this won me over epically. Like watching a friend play a really awesome video game really well.
Great expansion on the madness format, but you really own it with your own flair.
Favorited!
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All your stuff is ultra polished, I really enjoy that. The game itself was fun. Reminded me of that time cat game.
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Very cool coding, but the hand drawn art in a game is off the charts. Could have been sub-par, but executed almost flawlessly. The hand-drawn-ness is seamlessly united with really fun gameplay. Very nice work guys!
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Great stuff. I'm offended that my piece got titled "more like yoga lame" :-P
I really dug the swirling NG logo in the intro. Really tight work guys.
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