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BoMToons

Age/Gender: 29, Male
Location: UT
Job: GUI Designer

"Family, Religion, Friendship: These are the three demons you must slay if you wish to succeed in business" - C. Montgomery Burns

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Newgrounds Stats

Sign-Up Date:
11/29/05

Level: 29
Aura: Light

Rank: Police Officer
Blams: 239
Saves: 295
Rank #: 15,377

Whistle Status: Silver

Exp. Points: 9,010 / 9,340
Exp. Rank #: 1,487
Voting Pow.: 7.05 votes

BBS Posts: 1,876 (1.3 per day)
Flash Reviews: 124
Music Reviews: 9
Trophies: 24
Stickers: 0

All Flash Reviews

124 Reviews | 41 w/ Responses

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Score: 10
-Last Resort-

"Trippy"

submission: -Last Resort-
date: October 20, 2009

That was a neat journey

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Score: 8
Glass Fish Rhythm

"argh!"

submission: Glass Fish Rhythm
date: October 15, 2009

I spent quite a while finally beating the last boss and my medals didn't save!

Other annoyances:

1. Eggs don't work for last boss, even if you drop them before the final battle starts, you have to play the whole level again when you die...it wouldn't be so bad if the boss weren't so hard. ie: Eggs are pretty much useless on the last level.

2. When you skip dialogue by clicking with the mouse, you have to click again in the game to be able to move.

3. Achievements in game that don't tell you how to get them. They just show the obscure titles...it's fine for a few "secret" ones, but ALL of them? Come on.

4. NG tank logo link doesn't work in-game

5. Final game-beating achievement is broken

Other than those things, I enjoyed the game. It did keep me coming back, tho the retro feel was more of a draw than the rhythm synch.

Because the rhythm aspect didn't play a central role in gameplay, basically just pulsing stuff and events being activated at certain times, I didn't feel very immersed in the rhythm aspect...maybe if more actual user gameplay was dependent on the rhythm instead of just everything outside the main character it would grab me more. Like, having to move your character in time to the beat for extra bonus eggs or something.

Was that wizard at the end inspired by the movie "Big" with Tom Hanks?

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Score: 9
Toss the Turtle

"Great Art"

submission: Toss the Turtle
date: August 18, 2009

Art was what kept me playing until I got all the medals. I guess the Medals kept me going too :)

I thought you earned money too slowly. Seems like a game like this shouldn't require such a huge time investment. I found myself getting pretty bored while trying to rack up enough cash to buy the next upgrade.

I really liked the upgrades themselves though, especially the combo of equipment with the guns.

Good job overall guys!

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Score: 10
Bunnykill 4

"Amazing"

submission: Bunnykill 4
date: July 10, 2009

I didn't come into this expecting much, but this won me over epically. Like watching a friend play a really awesome video game really well.

Great expansion on the madness format, but you really own it with your own flair.

Favorited!

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Score: 10
Pixelize

"Ultra polish"

submission: Pixelize
date: May 22, 2009

All your stuff is ultra polished, I really enjoy that. The game itself was fun. Reminded me of that time cat game.

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Score: 10
Seed of Destruction

"Sweet"

date: May 19, 2009

Very cool coding, but the hand drawn art in a game is off the charts. Could have been sub-par, but executed almost flawlessly. The hand-drawn-ness is seamlessly united with really fun gameplay. Very nice work guys!

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Score: 10
Street Fighter Collab

"Great"

date: May 18, 2009

Great stuff. I'm offended that my piece got titled "more like yoga lame" :-P

I really dug the swirling NG logo in the intro. Really tight work guys.

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Score: 10
Meet the Krinkels

"Fuggetabout Collabs"

submission: Meet the Krinkels
date: May 8, 2009

I was so disappointed that whoever ran that collab didn't take greater care to get your piece synched up right.

That's why you should NEVER stray from games...

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Score: 8
Da Pink Knight

"Pretty good"

submission: Da Pink Knight
date: May 1, 2009

Art was great. HUD effects like life meter breaking were nice touches. I also loved the addition of new moves and combos as you level up. Lots of potential for this game to absolutely rock, the only problems I had were the slow knight movement and the leveling down.

There didn't ever seem to be quite enough time to effectively dodge the slam attack unless you just go for 1 hit and run (and combos are the fun in this type of game) so I got stuck in an endless cycle of "level up" "level down" which got really annoying. I'd say speed up the knight and take out the level downs, also lower the boss health by 1/2 and you'd have a real masterpiece going.

P.S. LOL at pinky throwing his butt in the air when he dies.

May 1, 2009

Author's Response:

thanks for the review, my fault for not mentioning anywhere that you doubletap to dash. hopefully I can get some tweaks in.

as for the comb stuff, its in there, you just have to time it to the flashes.

my mistake is you should just allow for button mashing while rewarding the people that time it. Instead in this game we just punish who dont.

updated version will address that.

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Score: 9
A Bad Taste of Pico

"Really Fun"

date: April 30, 2009

The art was really awesome. The variety in gameplay was nice too. I expecially liked all the nice little touches like the arcade games and bathroom talking. Last boss was enjoyable and the carts on rails were really nice.

I was disappointed not to get my medals though and, as has been mentioned, I just ran past most enemies once I realized how many hits it took to kill them.

April 30, 2009

Author's Response:

Thanks for the comment
I'll take it in consideration and lower the HP of the thougher enemies. By the way, the medals wouldn't work because the API code (which had just been translated to AS3 and not yet tested) had a little glitch in it!

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