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Age/Gender: 28, Male
Location: UT
Job: GUI Designer
The opposite of war is not peace, it's creation.
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Entry #25
Ok, using the term "viral" makes me feel like a buzzword-happy MBA student, but I can't think of anything better to describe the purpose of latest game I submitted to the portal:
Now, before I go on, I know it's a Dr. Mario clone, but it's a darn good one and the first Dr. Mario clone I've seen in flash.
My involvement in the game was actually pretty limited, I directed my WW art team and a programmer at Woogi World coded it. Originally it was crafted for inclusion in the Woogi World "Nutrition Buiilding" so had some things about it that didn't make it very friendly for distribution on the web, so I took the .fla and tweaked some things like adding a preloader and a pause button and some keyboard controls for navigation.
Its main purpose is to drive traffic to Woogi World by being stolen and spread around the Internet. We've started to see a small trickle since its release and the flow is steadily increasing. I'm of the opinion that a more original game would probably do a lot more for us and I have one that I was more heavily involved in (concept, art, and level design) called "Wooglings." I'm prepping it to release sometime soon. It's similar to my game "Moroni's March" but with some interface tweaks that I wish I had thought of for Moroni's March.
Hopefully that one will make a bit more of a splash on the Web and get the word out about Woogi World.
In other Woogi World news, we just completed the first phase of our PETS. We call pets in WW "Xoogies." There's a pic of the Xoogi store launch party below. Also, Chase from Tomorrow's Nobody and 2 other artists have joined the WW art team to design Woogi Clothing and Furniture! Right now WW is a bustling and up-coming online community, but we really need to get lots of kids to join up so we can keep going strong.
So, how do you think we can get a flood of kid traffic to Woogi World?

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